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Fixes runtime when a corgi would try to open a door (#96419)
## About The Pull Request Doesn't necessarily have a pinned ID ## Why It's Good For The Game Runtime ## Changelog 🆑 fix: Corgis no longer runtime when trying to open doors without an ID /🆑
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@@ -270,7 +270,8 @@
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///Handler for COMSIG_MOB_RETRIEVE_ACCESS
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/mob/living/basic/pet/dog/corgi/proc/retrieve_access(mob/accessor, list/player_access)
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SIGNAL_HANDLER
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player_access += access_card.GetAccess()
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if(access_card)
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player_access += access_card.GetAccess()
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///Handles updating any existing overlays for the corgi (such as fashion items) when it changes how it appears, as in, dead or alive.
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/mob/living/basic/pet/dog/corgi/proc/on_appearance_change()
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