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https://github.com/Bubberstation/Bubberstation.git
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@@ -125,7 +125,7 @@
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//U << text("Now tracking [] on camera.", target.name)
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//if (U.machine == null)
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// U.machine = U
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U << "Now tracking [target.name] on camera."
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U << "Now tracking [target.get_visible_name()] on camera."
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spawn (0)
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while (U.cameraFollow == target)
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@@ -33,7 +33,7 @@
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return if_no_id
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//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
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/mob/living/carbon/human/proc/get_visible_name()
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/mob/living/carbon/human/get_visible_name()
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var/face_name = get_face_name("")
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var/id_name = get_id_name("")
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if(face_name)
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@@ -556,3 +556,7 @@
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CM.legcuffed.loc = usr.loc
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CM.legcuffed = null
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CM.update_inv_legcuffed(0)
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/mob/living/proc/get_visible_name()
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return name
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