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Fixeshandsandainotification
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@@ -185,6 +185,10 @@
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cooldown = world.time + 200
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message_admins("[key_name_admin(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) used a cyborg Harm Alarm in ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
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log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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if(isrobot(user))
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var/mob/living/silicon/R = user
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R.connected_ai << "<span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span>"
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return
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if(safety == 0)
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@@ -237,10 +237,10 @@
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if("Peacekeeper") //Secborg sprites untill someone gives me some to update with
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module = new /obj/item/weapon/robot_module/peacekeeper(src)
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hands.icon_state = "peace"
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hands.icon_state = "standard"
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icon_state = "peaceborg"
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animation_length = 54
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modtype = "Pea"
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modtype = "Peace"
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src << "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>"
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status_flags &= ~CANPUSH
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feedback_inc("cyborg_peacekeeper",1) //I'm assuming this is for logging.
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