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MinorAntagArmourBuff
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@@ -311,7 +311,7 @@
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icon_state = "lingarmor"
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flags = NODROP
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 40, bullet = 20, laser = 30, energy = 13, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 13, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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cold_protection = 0
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heat_protection = 0
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@@ -329,7 +329,7 @@
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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flags = BLOCKHAIR | NODROP
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armor = list(melee = 40, bullet = 15, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0)
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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flags_cover = HEADCOVERSEYES
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@@ -270,7 +270,7 @@
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item_state = "wiz_helm"
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item_color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 100, rad = 50)
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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@@ -284,7 +284,7 @@
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slowdown = 1
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 100, rad = 50)
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/internals)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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