Fixes the duration of wizard spell mutate (#84263)

## About The Pull Request
Fixes the remove_mutations proc of the wizard's spell mutate, so it
calls the parent and actually removes the said mutations. Honestly the
fact that it previously didn't call the parent function is byond me.

Fixes #79491

## Why It's Good For The Game
No more infinite hulk for wizards!
This commit is contained in:
MrDas
2024-06-24 15:51:17 -05:00
committed by GitHub
parent 3f67d5fba2
commit 824e4c3097
@@ -57,7 +57,7 @@
cast_on.add_atom_colour(COLOR_VIBRANT_LIME, TEMPORARY_COLOUR_PRIORITY)
/datum/action/cooldown/spell/apply_mutations/mutate/remove_mutations(mob/living/carbon/human/cast_on)
if(QDELETED(cast_on) || !is_valid_target(cast_on))
if(QDELETED(cast_on) || !is_valid_target(cast_on)) // Not 100% sure if this check is still needed, leaving it just in case
return
..()
cast_on.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)