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Fixes announcement sound pref. (#17394)
* "I'm not sure what shadowlight was thinking" PRing this for shaps because their shit is broke. Announcement sounds will now be on by default instead of being muted for everybody. * Does what Phil says * woops
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@@ -27,7 +27,7 @@
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player) && !M.ear_deaf)
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M << announcement
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if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
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if(!(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
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continue
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M << sound(sound)
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@@ -53,4 +53,4 @@
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if(alert)
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M << sound('sound/misc/notice1.ogg')
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else
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M << sound('sound/misc/notice2.ogg')
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M << sound('sound/misc/notice2.ogg')
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