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Makes nuclear particles no longer give toxin damage directly. (#44990)
* Makes nuclear particles do stamina instead of toxin. * Update nuclear_particle.dm * Makes xray beams and nuclear particles roll for rad armour.
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@@ -55,6 +55,7 @@
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/obj/item/projectile/beam/xray
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name = "\improper X-ray beam"
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icon_state = "xray"
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flag = "rad"
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damage = 15
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irradiate = 300
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range = 15
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@@ -3,9 +3,8 @@
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name = "nuclear particle"
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icon_state = "nuclear_particle"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 10
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damage_type = TOX
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irradiate = 2500 //enough to knockdown and induce vomiting
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flag = "rad"
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irradiate = 5000
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speed = 0.4
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hitsound = 'sound/weapons/emitter2.ogg'
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impact_type = /obj/effect/projectile/impact/xray
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@@ -27,4 +26,4 @@
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/atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction.
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var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src)
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P.fire(angle)
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P.fire(angle)
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