Makes nuclear particles no longer give toxin damage directly. (#44990)

* Makes nuclear particles do stamina instead of toxin.

* Update nuclear_particle.dm

* Makes xray beams and nuclear particles roll for rad armour.
This commit is contained in:
pireamaineach
2019-07-11 11:55:50 -04:00
committed by moo
parent d44535c1f7
commit 847229edd2
2 changed files with 4 additions and 4 deletions
@@ -55,6 +55,7 @@
/obj/item/projectile/beam/xray
name = "\improper X-ray beam"
icon_state = "xray"
flag = "rad"
damage = 15
irradiate = 300
range = 15
@@ -3,9 +3,8 @@
name = "nuclear particle"
icon_state = "nuclear_particle"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 10
damage_type = TOX
irradiate = 2500 //enough to knockdown and induce vomiting
flag = "rad"
irradiate = 5000
speed = 0.4
hitsound = 'sound/weapons/emitter2.ogg'
impact_type = /obj/effect/projectile/impact/xray
@@ -27,4 +26,4 @@
/atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction.
var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src)
P.fire(angle)
P.fire(angle)