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synced 2026-07-19 03:55:11 +01:00
Adds custom arcade game text for Halloween and Christmas. (#46795)
* Adds special arcade enemies for Halloween and Christmas. Moves arcade stuff to json file in preparation to add more eventually. * adds custom weaponry * fixes bug
This commit is contained in:
@@ -393,7 +393,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define ION_FILE "ion_laws.json"
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#define PIRATE_NAMES_FILE "pirates.json"
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#define REDPILL_FILE "redpill.json"
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#define ARCADE_FILE "arcade.json"
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//Fullscreen overlay resolution in tiles.
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#define FULLSCREEN_OVERLAY_RESOLUTION_X 15
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@@ -137,19 +137,31 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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var/gameover = FALSE
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var/blocked = FALSE //Player cannot attack/heal while set
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var/turtle = 0
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var/list/weapons = list()
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/obj/machinery/computer/arcade/battle/Reset()
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var/name_action
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var/name_part1
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var/name_part2
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name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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name_action = pick_list(ARCADE_FILE, "rpg_action_halloween")
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name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_halloween")
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name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_halloween")
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weapons = strings(ARCADE_FILE, "rpg_weapon_halloween")
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else if(SSevents.holidays && SSevents.holidays[CHRISTMAS])
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name_action = pick_list(ARCADE_FILE, "rpg_action_xmas")
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name_part1 = pick_list(ARCADE_FILE, "rpg_adjective_xmas")
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name_part2 = pick_list(ARCADE_FILE, "rpg_enemy_xmas")
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weapons = strings(ARCADE_FILE, "rpg_weapon_xmas")
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else
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name_action = pick_list(ARCADE_FILE, "rpg_action")
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name_part1 = pick_list(ARCADE_FILE, "rpg_adjective")
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name_part2 = pick_list(ARCADE_FILE, "rpg_enemy")
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weapons = strings(ARCADE_FILE, "rpg_weapon")
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name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
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name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
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enemy_name = replacetext((name_part1 + name_part2), "the ", "")
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name = (name_action + name_part1 + name_part2)
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enemy_name = ("The " + name_part1 + " " + name_part2)
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name = (name_action + " " + enemy_name)
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/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
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. = ..()
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@@ -180,7 +192,8 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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if (href_list["attack"])
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blocked = TRUE
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var/attackamt = rand(2,6)
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temp = "You attack for [attackamt] damage!"
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var/weapon = pick(weapons)
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temp = "You attack with a [weapon] for [attackamt] damage!"
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playsound(loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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updateUsrDialog()
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if(turtle > 0)
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@@ -209,7 +222,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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else if (href_list["charge"])
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blocked = TRUE
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var/chargeamt = rand(4,7)
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temp = "You regain [chargeamt] points"
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temp = "You regain [chargeamt] points."
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playsound(loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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player_mp += chargeamt
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if(turtle > 0)
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@@ -0,0 +1,207 @@
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{
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"rpg_adjective": [
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"Anguished",
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"Automatic",
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"Cuban",
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"Duke",
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"Dread King",
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"Evil",
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"Farmer",
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"General",
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"Great",
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"Griffing",
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"Lord",
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"Professor",
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"Space"
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],
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"rpg_adjective_halloween": [
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"Bloodthirsty",
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"Cadaverous",
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"Chilling",
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"Demented",
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"Demonic",
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"Deranged",
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"Dread",
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"Eldritch",
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"Ghastly",
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"Ghoulish",
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"Grim",
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"Gruesome",
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"Hideous",
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"Killer",
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"Lurking",
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"Macabre",
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"Machete-Wielding",
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"Maggoty",
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"Malevolent",
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"Maniacal",
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"Morbid",
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"Phantasmic",
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"Possessed",
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"Putrefying",
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"Spooky",
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"Repulsive",
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"Terrifying",
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"Undead"
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],
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"rpg_adjective_xmas": [
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"Bleak Midwinter",
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"Blustery",
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"Frostbitten",
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"Jolly",
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"Icy",
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"Naughty",
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"Snowbound",
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"Tinselly",
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"Yuletide"
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],
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"rpg_action": [
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"Annihilate",
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"Ban",
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"Defeat",
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"Destroy",
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"Mutilate",
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"Own",
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"Pwn",
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"Pulverize",
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"Robust",
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"Romance",
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"Save",
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"Stop",
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"Strike",
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"Valid",
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"Yeet"
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],
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"rpg_action_halloween": [
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"Amputate",
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"Behead",
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"Beware",
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"Butcher",
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"Dismember",
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"Exorcise",
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"Frighten",
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"Horrify",
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"Scare",
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"Scythe",
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"Slay",
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"Spook",
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"Vanquish"
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],
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"rpg_action_xmas": [
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"Freeze",
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"Jingle",
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"Nutcrack",
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"Regift",
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"Stuff",
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"Unwrap",
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"Wassail"
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],
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"rpg_enemy": [
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"Administrator",
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"Bloopers",
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"Crushulon",
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"Ectoplasm",
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"ERPer",
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"Felinid",
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"Griefer",
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"Kobold",
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"Lizard Man",
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"Mecha-Gondola",
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"Peteoid",
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"Slime",
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"Syndie",
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"Uhangoid",
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"Unicorn",
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"Tunnel Clown",
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"Vhakoid"
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],
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"rpg_enemy_halloween": [
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"Artificer",
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"Banshee",
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"Bogeyman",
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"Chimera",
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"Clown",
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"Corpse",
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"Cryptid",
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"Dullahan",
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"Gibdo",
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"Goblin King",
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"Graverobber",
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"Headless Horseman",
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"Juggernaut",
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"Necromancer",
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"Poltergeist",
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"Reaper",
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"Shoggoth",
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"Skeleton",
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"Tarantula",
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"Tomato",
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"Vampire",
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"Wendigo",
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"Werewolf",
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"Wraith",
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"Zombie"
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],
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"rpg_enemy_xmas": [
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"Abominable Snowman",
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"Der Klown",
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"Elf",
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"Festivus Pole",
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"Ghost of Your Future",
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"Grinch",
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"Krampus",
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"Little Drummer Boy",
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"Scrooge",
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"Stalking Stocking",
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"Yeti",
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"Yuki-Onna"
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],
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"rpg_weapon": [
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"baseball bat",
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"bike horn",
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"broken bottle",
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"chef's knife",
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"claymore",
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"crowbar",
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"curator's whip",
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"fire axe",
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"fire extinguisher",
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"full oxygen tank",
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"glass shard",
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"liz o' nine tails",
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"null rod",
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"potted plant",
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"rolling pin",
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"screwdriver",
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"stunprod",
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"toolbox"
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],
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"rpg_weapon_halloween": [
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"chainsaw",
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"lit jack-o-lantern",
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"machete",
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"silver dagger",
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"skeleton femur",
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"wooden stake"
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],
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"rpg_weapon_xmas": [
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"box cutter",
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"Christmas-light garrotte",
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"sharpened icicle",
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"sprig of mistletoe",
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"thrown snowball",
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"whole Christmas tree"
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]
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}
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