Some spelling and text changes. (#44426)

* fixes some spelling

* Spelling changes, immersion changes, text changes in general

* Update code/datums/mutations/body.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
This commit is contained in:
bgobandit
2019-06-11 14:36:56 +02:00
committed by 81Denton
co-authored by moo
parent 0ce8241c78
commit 893b020228
9 changed files with 29 additions and 29 deletions
+1 -1
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@@ -77,7 +77,7 @@
return
if(!tracking_target)
to_chat(user,"<span class='warning'>You're not holding anything to smell, and you haven't smelled anything you can track. You smell your palm instead; it's kinda salty.</span>")
to_chat(user,"<span class='warning'>You're not holding anything to smell, and you haven't smelled anything you can track. You smell your skin instead; it's kinda salty.</span>")
return
on_the_trail(user)
+1 -1
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@@ -94,7 +94,7 @@
to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
var/datum/dna/the_dna = H.has_dna()
if(the_dna)
to_chat(user, "<span class='boldnotice'>You uncover that their true identity is [the_dna.real_name].</span>")
to_chat(user, "<span class='boldnotice'>You uncover that [H.p_their()] true identity is [the_dna.real_name].</span>")
else
to_chat(user, "<span class='boldnotice'>You can't find a mind to read inside of [M].</span>")
+6 -6
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@@ -109,7 +109,7 @@
//Clumsiness has a very large amount of small drawbacks depending on item.
/datum/mutation/human/clumsy
name = "Clumsiness"
desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk"
desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk!"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
@@ -236,7 +236,7 @@
/datum/mutation/human/fire
name = "Fiery Sweat"
desc = "The user's skin will randomly combust, but is generally alot more resilient to burning."
desc = "The user's skin will randomly combust, but is generally a lot more resilient to burning."
quality = NEGATIVE
text_gain_indication = "<span class='warning'>You feel hot.</span>"
text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
@@ -275,7 +275,7 @@
/datum/mutation/human/badblink/on_life()
if(prob(warpchance))
var/warpmessage = pick(
"<span class='warning'>With a sickening 720 degree twist of their back, [owner] vanishes into thin air.</span>",
"<span class='warning'>With a sickening 720-degree twist of [owner.p_their()] back, [owner] vanishes into thin air.</span>",
"<span class='warning'>[owner] does some sort of strange backflip into another dimension. It looks pretty painful.</span>",
"<span class='warning'>[owner] does a jump to the left, a step to the right, and warps out of reality.</span>",
"<span class='warning'>[owner]'s torso starts folding inside out until it vanishes from reality, taking [owner] with it.</span>",
@@ -291,10 +291,10 @@
/datum/mutation/human/acidflesh
name = "Acidic Flesh"
desc = "Subject has acidic chemicals building up underneath their skin. This is often lethal."
desc = "Subject has acidic chemicals building up underneath the skin. This is often lethal."
quality = NEGATIVE
text_gain_indication = "<span class='userdanger'>A horrible burning sensation envelops you as your flesh turns to acid!</span>"
text_lose_indication = "<span class'notice'>A feeling of relief covers you as your flesh goes back to normal.</span>"
text_lose_indication = "<span class'notice'>A feeling of relief fills you as your flesh goes back to normal.</span>"
difficulty = 18//high so it's hard to unlock and use on others
var/msgcooldown = 0
@@ -310,7 +310,7 @@
/datum/mutation/human/gigantism
name = "Gigantism"//negative version of dwarfism
desc = "The cells within the subject spread out to cover more area, making them appear larger."
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
quality = MINOR_NEGATIVE
difficulty = 12
conflicts = list(DWARFISM)
+4 -4
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@@ -104,7 +104,7 @@
/datum/map_template/ruin/lavaland/sin/pride
name = "Ruin of Pride"
id = "pride"
description = "Wormhole lifebelts are for LOSERS, who you are better than."
description = "Wormhole lifebelts are for LOSERS, whom you are better than."
suffix = "lavaland_surface_pride.dmm"
/datum/map_template/ruin/lavaland/sin/sloth
@@ -118,7 +118,7 @@
/datum/map_template/ruin/lavaland/ratvar
name = "Dead God"
id = "ratvar"
description = "Ratvars final resting place."
description = "Ratvar's final resting place."
suffix = "lavaland_surface_dead_ratvar.dmm"
cost = 0
allow_duplicates = FALSE
@@ -179,7 +179,7 @@
/datum/map_template/ruin/lavaland/pizza
name = "Ruined Pizza Party"
id = "pizza"
description = "Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by."
description = "Little Timmy's birthday pizza bash took a turn for the worse when a bluespace anomaly passed by."
suffix = "lavaland_surface_pizzaparty.dmm"
allow_duplicates = FALSE
cost = 5
@@ -187,7 +187,7 @@
/datum/map_template/ruin/lavaland/cultaltar
name = "Summoning Ritual"
id = "cultaltar"
description = "A place of vile worship, the scrawling of blood in the middle glowing eerily. A demonic laugh echoes throughout the caverns"
description = "A place of vile worship, the scrawling of blood in the middle glowing eerily. A demonic laugh echoes throughout the caverns."
suffix = "lavaland_surface_cultaltar.dmm"
allow_duplicates = FALSE
cost = 10
+10 -10
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@@ -36,7 +36,7 @@
suffix = "asteroid4.dmm"
name = "Asteroid 4"
description = "Nanotrasen Escape Pods have a 100%* success rate, and a 99%* customer satisfaction rate. \
*Please note that these statistics, are taken from pods that have successfully docked with a recovery vessel."
*Please note that these statistics are taken from pods that have successfully docked with a recovery vessel."
/datum/map_template/ruin/space/asteroid5
id = "asteroid5"
@@ -48,7 +48,7 @@
id = "deep-storage"
suffix = "deepstorage.dmm"
name = "Survivalist Bunker"
description = "Assume the best, prepare for the worst. Generally, you should do so by digging a three man heavily fortified bunker into a giant unused asteroid. \
description = "Assume the best, prepare for the worst. Generally, you should do so by digging a three-man heavily fortified bunker into a giant unused asteroid. \
Then make it self sufficient, mask any evidence of construction, hook it covertly into the telecommunications network and hope for the best."
/datum/map_template/ruin/space/bigderelict1
@@ -103,7 +103,7 @@
id = "empty-shell"
suffix = "emptyshell.dmm"
name = "Empty Shell"
description = "Cosy, rural property availible for young professional couple. Only twelve parsecs from the nearest hyperspace lane!"
description = "Cosy, rural property available for young professional couple. Only twelve parsecs from the nearest hyperspace lane!"
/datum/map_template/ruin/space/gas_the_lizards
id = "gas-the-lizards"
@@ -186,28 +186,28 @@
suffix = "abandonedteleporter.dmm"
name = "Abandoned Teleporter"
description = "In space construction the teleporter is often the first system brought online. \
This lonely half built teleporter is a sign of a proposed structure that for one reason or another just never got built."
This lonely, half-built teleporter is a sign of a proposed structure that for one reason or another just never got built."
/datum/map_template/ruin/space/crashedclownship
id = "crashedclownship"
suffix = "crashedclownship.dmm"
name = "Crashed Clown Ship"
description = "For centuries the promise of a new clown homeworld has been the siren call for countless clown vessels. \
Alas the clown's lust for shinanagans means that successful voyages are almost unheard of, with most vessels falling to hilarious consequences almost immediately."
Alas, the clown's lust for shenanigans means that successful voyages are almost unheard of, with most vessels falling to hilarious consequences almost immediately."
/datum/map_template/ruin/space/crashedship
id = "crashedship"
suffix = "crashedship.dmm"
name = "Crashed Ship"
description = "Among civilian vessels the most common cause of tragedy is lack of food. \
This ship was outfited with a multitude of food generating features, then summarily ran into an asteroid shortly after takeoff."
This ship was outfitted with a multitude of food-generating features, then summarily ran into an asteroid shortly after takeoff."
/datum/map_template/ruin/space/listeningstation
id = "listeningstation"
suffix = "listeningstation.dmm"
name = "Syndicate Listening Station"
description = "Listening stations form the backbone of the syndicate's information gathering operations. \
Assignment to these stations is dreaded by most agents, as it entails long and lonely shifts listening to nearby stations chatter incessently about the most meaningless things."
description = "Listening stations form the backbone of the syndicate's information-gathering operations. \
Assignment to these stations is dreaded by most agents, as it entails long and lonely shifts listening to nearby stations chatter incessantly about the most meaningless things."
/datum/map_template/ruin/space/oldAIsat
id = "oldAIsat"
@@ -234,7 +234,7 @@
id = "bus"
suffix = "bus.dmm"
name = "Waylaid Buses"
description = "There seems to be a pair of buses that pulled over for repairs. What were they doing..? Their shipment sure seems to be filled with a strange mix. \
description = "There seems to be a pair of buses that pulled over for repairs. What were they doing...? Their shipment sure seems to be filled with a strange mix. \
Anyway, it looks like some people tried to fix it up for a long time but didn't really get anywhere..."
/datum/map_template/ruin/space/oldstation
@@ -248,7 +248,7 @@
id = "miracle"
suffix = "miracle.dmm"
name = "Ordinary Space Tile"
description = "Absolutely nothing strange going on here please move along, plenty more space to see right this way!"
description = "Absolutely nothing strange going on here, please move along, plenty more space to see right this way!"
/datum/map_template/ruin/space/gondoland
id = "gondolaasteroid"
+2 -2
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@@ -72,11 +72,11 @@
to_chat(user, "<span class='info'>It seems to be leaking some kind of... clear fluid? The brain inside must be in pretty bad shape... There is no coming back from that.</span>")
else if(brainmob)
if(brainmob.get_ghost(FALSE, TRUE))
to_chat(user, "<span class='info'>It's muscles are still twitching slightly... It still seems to have a bit of life left to it.</span>")
to_chat(user, "<span class='info'>Its muscles are still twitching slightly... It still seems to have a bit of life left to it.</span>")
else
to_chat(user, "<span class='info'>It seems seems particularly lifeless. Perhaps there'll be a chance for them later.</span>")
else if(brain?.decoy_override)
to_chat(user, "<span class='info'>It seems seems particularly lifeless. Perhaps there'll be a chance for them later.</span>")
to_chat(user, "<span class='info'>It seems particularly lifeless. Perhaps there'll be a chance for them later.</span>")
else
to_chat(user, "<span class='info'>It seems completely devoid of life.</span>")
@@ -238,7 +238,7 @@
var/single_flash = FALSE
if(!flash1 || !flash2)
single_flash = TRUE
to_chat(user, "One of it's eye sockets are currently occupied by a flash.")
to_chat(user, "One of its eye sockets is currently occupied by a flash.")
to_chat(user, "<span class='info'>It has an empty eye socket for another <b>flash</b>.</span>")
else
to_chat(user, "It has two eye sockets occupied by flashes.")
+2 -2
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@@ -186,12 +186,12 @@
/obj/vehicle/ridden/scooter/wheelys/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
to_chat(M, "<span class='notice'>You pop the Wheely-Heel's wheels back into place.</span>")
to_chat(M, "<span class='notice'>You pop the Wheely-Heels' wheels back into place.</span>")
moveToNullspace()
return ..()
/obj/vehicle/ridden/scooter/wheelys/post_buckle_mob(mob/living/M)
to_chat(M, "<span class='notice'>You pop out the Wheely-Heel's wheels.</span>")
to_chat(M, "<span class='notice'>You pop out the Wheely-Heels' wheels.</span>")
return ..()
/obj/vehicle/ridden/scooter/wheelys/Bump(atom/A)
+2 -2
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@@ -2,8 +2,8 @@
name = "\improper Liberation Station"
desc = "An overwhelming amount of <b>ancient patriotism</b> washes over you just by looking at the machine."
icon_state = "liberationstation"
product_slogans = "Liberation Station: Your one-stop shop for all things second ammendment!;Be a patriot today, pick up a gun!;Quality weapons for cheap prices!;Better dead than red!"
product_ads = "Float like an astronaut, sting like a bullet!;Express your second ammendment today!;Guns don't kill people, but you can!;Who needs responsibilities when you have guns?"
product_slogans = "Liberation Station: Your one-stop shop for all things second amendment!;Be a patriot today, pick up a gun!;Quality weapons for cheap prices!;Better dead than red!"
product_ads = "Float like an astronaut, sting like a bullet!;Express your second amendment today!;Guns don't kill people, but you can!;Who needs responsibilities when you have guns?"
vend_reply = "Remember the name: Liberation Station!"
products = list(/obj/item/reagent_containers/food/snacks/burger/plain = 5, //O say can you see, by the dawn's early light
/obj/item/reagent_containers/food/snacks/burger/baseball = 3, //What so proudly we hailed at the twilight's last gleaming