mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 17:45:02 +01:00
Rework job food/alchohol benefits into livers (#55721)
By moving the "special behaviour" of something like security officers eating donuts, or engineers losing radiation by drinking Screwdrivers, into traits on the liver, this makes the "origin" of that behaviour more clearly defined, rather than something that's attached to the mind of the person. (For example, now if a wizard mindswaps into a Security Officer, they too can now digest donuts good.) Having this behaviour be partially visible to the more medically inclined members of the station (like doctors, and the chaplain for "entrails reading mystic" themes), means that a dismembered liver tells a story to those who know how to read it. Some jobs have more "benefits" than others, for example the only thing that the liver of a Quartermaster gives them is a sense of inadequacy when consuming royal carpet. Clowns having livers that honk make them easier to identify, and plays into the retconned "bike horns are clown livers lore"? Also, why not cut out a clown's liver then honk them with it? You monster.
This commit is contained in:
@@ -129,7 +129,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_HUSK "husk"
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#define TRAIT_BADDNA "baddna"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_CLOWNLIKE "clownlike" //for those creatures that are related to clowns, but not necessarily clumsy
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#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
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#define TRAIT_DUMB "dumb"
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#define TRAIT_ADVANCEDTOOLUSER "advancedtooluser" //Whether a mob is dexterous enough to use machines and certain items or not.
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@@ -204,7 +203,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_BOOZE_SLIDER "booze-slider"
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#define TRAIT_QUICK_CARRY "quick-carry"
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#define TRAIT_QUICKER_CARRY "quicker-carry"
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@@ -249,6 +247,27 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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// Being close enough to the supermatter makes it heal at higher temperatures
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// and emit less heat. Present on /mob or /datum/mind
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#define TRAIT_SUPERMATTER_SOOTHER "supermatter_soother"
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/*
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* Trait granted by various security jobs, and checked by [/obj/item/food/donut]
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* When present in the mob's mind, they will always love donuts.
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*/
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#define TRAIT_DONUT_LOVER "donut_lover"
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// METABOLISMS
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// Various jobs on the station have historically had better reactions
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// to various drinks and foodstuffs. Security liking donuts is a classic
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// example. Through years of training/abuse, their livers have taken
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// a liking to those substances. Steal a sec officer's liver, eat donuts good.
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// These traits are applied to /obj/item/organ/liver
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law_enforcement_metabolism"
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#define TRAIT_CULINARY_METABOLISM "culinary_metabolism"
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#define TRAIT_COMEDY_METABOLISM "comedy_metabolism"
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#define TRAIT_MEDICAL_METABOLISM "medical_metabolism"
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#define TRAIT_GREYTIDE_METABOLISM "greytide_metabolism"
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#define TRAIT_ENGINEER_METABOLISM "engineer_metabolism"
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#define TRAIT_ROYAL_METABOLISM "royal_metabolism"
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#define TRAIT_PRETENDER_ROYAL_METABOLISM "pretender_royal_metabolism"
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// If present on a mob or mobmind, allows them to "suplex" an immovable rod
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// turning it into a glorified potted plant, and giving them an
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@@ -263,6 +282,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_LIGHTBULB_REMOVER "lightbulb_remover"
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#define TRAIT_KNOW_CYBORG_WIRES "know_cyborg_wires"
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#define TRAIT_KNOW_ENGI_WIRES "know_engi_wires"
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#define TRAIT_ENTRAILS_READER "entrails_reader"
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///Movement type traits for movables. See elements/movetype_handler.dm
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#define TRAIT_MOVE_GROUND "move_ground"
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@@ -458,3 +478,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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/// Trait granted by [/mob/living/silicon/robot]
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/// Traits applied to a silicon mob by their module.
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#define MODULE_TRAIT "module_trait"
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/// Trait from [/datum/antagonist/nukeop/clownop]
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#define CLOWNOP_TRAIT "clownop"
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@@ -22,7 +22,6 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_HUSK" = TRAIT_HUSK,
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"TRAIT_BADDNA" = TRAIT_BADDNA,
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"TRAIT_CLUMSY" = TRAIT_CLUMSY,
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"TRAIT_CLOWNLIKE" = TRAIT_CLOWNLIKE,
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"TRAIT_CHUNKYFINGERS" = TRAIT_CHUNKYFINGERS,
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"TRAIT_DUMB" = TRAIT_DUMB,
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"TRAIT_ADVANCEDTOOLUSER" = TRAIT_ADVANCEDTOOLUSER,
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@@ -39,6 +39,10 @@
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else if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/use_squeak)
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if(istype(parent, /obj/item/organ/liver))
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// Liver squeaking is depending on them functioning like a clown's liver
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RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), .proc/on_comedy_metabolism_removal)
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override_squeak_sounds = custom_sounds
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if(chance_override)
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squeak_chance = chance_override
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@@ -116,3 +120,8 @@
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//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
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if(old_dir != new_dir)
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play_squeak()
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/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
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SIGNAL_HANDLER
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qdel(src)
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@@ -171,7 +171,7 @@
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/obj/item/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle."
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desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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@@ -56,7 +56,7 @@
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///Override for checkliked in edible component, because all cops LOVE donuts
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/obj/item/food/donut/proc/check_liked(fraction, mob/living/carbon/human/H)
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if(HAS_TRAIT(H.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM) && !HAS_TRAIT(H, TRAIT_AGEUSIA))
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if(!HAS_TRAIT(H, TRAIT_AGEUSIA) && H.mind && HAS_TRAIT(H.mind, TRAIT_DONUT_LOVER))
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return FOOD_LIKED
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//Use this donut ingame
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@@ -5,22 +5,28 @@
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antagpanel_category = "ClownOp"
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nukeop_outfit = /datum/outfit/syndicate/clownop
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/datum/antagonist/nukeop/leader/clownop
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name = "Clown Operative Leader"
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roundend_category = "clown operatives"
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antagpanel_category = "ClownOp"
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nukeop_outfit = /datum/outfit/syndicate/clownop/leader
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challengeitem = /obj/item/nuclear_challenge/clownops
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/datum/antagonist/nukeop/clownop/admin_add(datum/mind/new_owner,mob/admin)
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new_owner.assigned_role = "Clown Operative"
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new_owner.add_antag_datum(src)
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message_admins("[key_name_admin(admin)] has clown op'ed [key_name_admin(new_owner)].")
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log_admin("[key_name(admin)] has clown op'ed [key_name(new_owner)].")
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/datum/antagonist/nukeop/clownop/apply_innate_effects(mob/living/mob_override)
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. = ..()
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var/mob/living/L = owner.current || mob_override
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ADD_TRAIT(L, TRAIT_NAIVE, "clownop")
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ADD_TRAIT(L, TRAIT_CLOWNLIKE, "clownop")
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ADD_TRAIT(L, TRAIT_NAIVE, CLOWNOP_TRAIT)
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/datum/antagonist/nukeop/clownop/remove_innate_effects(mob/living/mob_override)
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var/mob/living/L = owner.current || mob_override
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REMOVE_TRAIT(L, TRAIT_NAIVE, "clownop")
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REMOVE_TRAIT(L, TRAIT_CLOWNLIKE, "clownop")
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REMOVE_TRAIT(L, TRAIT_NAIVE, CLOWNOP_TRAIT)
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return ..()
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/datum/antagonist/nukeop/clownop/equip_op()
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. = ..()
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var/mob/living/current_mob = owner.current
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var/obj/item/organ/liver/liver = current_mob.getorganslot(ORGAN_SLOT_LIVER)
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if(liver)
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ADD_TRAIT(liver, TRAIT_COMEDY_METABOLISM, CLOWNOP_TRAIT)
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/datum/antagonist/nukeop/leader/clownop/give_alias()
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title = pick("Head Honker", "Slipmaster", "Clown King", "Honkbearer")
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@@ -29,8 +35,26 @@
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else
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owner.current.real_name = "Syndicate [title]"
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/datum/antagonist/nukeop/clownop/admin_add(datum/mind/new_owner,mob/admin)
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new_owner.assigned_role = "Clown Operative"
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new_owner.add_antag_datum(src)
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message_admins("[key_name_admin(admin)] has clown op'ed [key_name_admin(new_owner)].")
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log_admin("[key_name(admin)] has clown op'ed [key_name(new_owner)].")
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/datum/antagonist/nukeop/leader/clownop
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name = "Clown Operative Leader"
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roundend_category = "clown operatives"
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antagpanel_category = "ClownOp"
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nukeop_outfit = /datum/outfit/syndicate/clownop/leader
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challengeitem = /obj/item/nuclear_challenge/clownops
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/datum/antagonist/nukeop/leader/clownop/apply_innate_effects(mob/living/mob_override)
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. = ..()
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var/mob/living/L = owner.current || mob_override
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ADD_TRAIT(L, TRAIT_NAIVE, CLOWNOP_TRAIT)
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/datum/antagonist/nukeop/leader/clownop/remove_innate_effects(mob/living/mob_override)
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var/mob/living/L = owner.current || mob_override
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REMOVE_TRAIT(L, TRAIT_NAIVE, CLOWNOP_TRAIT)
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return ..()
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/datum/antagonist/nukeop/leader/clownop/equip_op()
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. = ..()
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var/mob/living/L = owner.current
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var/obj/item/organ/liver/liver = L.getorganslot(ORGAN_SLOT_LIVER)
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if(liver)
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ADD_TRAIT(liver, TRAIT_COMEDY_METABOLISM, CLOWNOP_TRAIT)
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@@ -61,6 +61,9 @@
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var/list/mind_traits // Traits added to the mind of the mob assigned this job
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///Lazylist of traits added to the liver of the mob assigned this job (used for the classic "cops heal from donuts" reaction, among others)
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var/list/liver_traits = null
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var/display_order = JOB_DISPLAY_ORDER_DEFAULT
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var/bounty_types = CIV_JOB_BASIC
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@@ -87,6 +90,12 @@
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for(var/t in mind_traits)
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ADD_TRAIT(H.mind, t, JOB_TRAIT)
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var/obj/item/organ/liver/liver = H.getorganslot(ORGAN_SLOT_LIVER)
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if(liver)
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for(var/t in liver_traits)
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ADD_TRAIT(liver, t, JOB_TRAIT)
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var/list/roundstart_experience
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if(!ishuman(H))
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@@ -13,6 +13,9 @@ Assistant
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outfit = /datum/outfit/job/assistant
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antag_rep = 7
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paycheck = PAYCHECK_ASSISTANT // Get a job. Job reassignment changes your paycheck now. Get over it.
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liver_traits = list(TRAIT_GREYTIDE_METABOLISM)
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paycheck_department = ACCOUNT_CIV
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display_order = JOB_DISPLAY_ORDER_ASSISTANT
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@@ -16,6 +16,9 @@
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minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_AUX_BASE, ACCESS_CONSTRUCTION, ACCESS_MECH_ENGINE, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_ENG
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liver_traits = list(TRAIT_ENGINEER_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
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bounty_types = CIV_JOB_ENG
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@@ -20,6 +20,8 @@
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_SEC
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liver_traits = list(TRAIT_ROYAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_CAPTAIN
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/datum/job/captain/get_access()
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@@ -129,6 +129,8 @@
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/obj/item/camera/spooky = 1
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)
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skillchips = list(/obj/item/skillchip/entrails_reader)
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backpack = /obj/item/storage/backpack/cultpack
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satchel = /obj/item/storage/backpack/cultpack
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@@ -16,6 +16,8 @@
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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liver_traits = list(TRAIT_MEDICAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_CHEMIST
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bounty_types = CIV_JOB_CHEM
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@@ -27,6 +27,8 @@
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_ENG
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liver_traits = list(TRAIT_ENGINEER_METABOLISM, TRAIT_ROYAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
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bounty_types = CIV_JOB_ENG
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@@ -25,6 +25,8 @@
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_MED
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liver_traits = list(TRAIT_MEDICAL_METABOLISM, TRAIT_ROYAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
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bounty_types = CIV_JOB_MED
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@@ -43,6 +45,8 @@
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suit_store = /obj/item/flashlight/pen/paramedic
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced/command=1)
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skillchips = list(/obj/item/skillchip/entrails_reader)
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backpack = /obj/item/storage/backpack/medic
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satchel = /obj/item/storage/backpack/satchel/med
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duffelbag = /obj/item/storage/backpack/duffelbag/med
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@@ -14,6 +14,8 @@
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paycheck = PAYCHECK_MINIMAL
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paycheck_department = ACCOUNT_SRV
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liver_traits = list(TRAIT_COMEDY_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_CLOWN
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@@ -55,7 +57,6 @@
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H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
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ADD_TRAIT(H, TRAIT_NAIVE, JOB_TRAIT)
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ADD_TRAIT(H, TRAIT_CLOWNLIKE, JOB_TRAIT)
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H.dna.add_mutation(CLOWNMUT)
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for(var/datum/mutation/human/clumsy/M in H.dna.mutations)
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M.mutadone_proof = TRUE
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@@ -15,6 +15,8 @@
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_SRV
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liver_traits = list(TRAIT_CULINARY_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_COOK
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bounty_types = CIV_JOB_CHEF
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@@ -17,7 +17,9 @@
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minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_SEC
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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mind_traits = list(TRAIT_DONUT_LOVER)
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liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_DETECTIVE
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@@ -34,6 +34,8 @@
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paycheck_department = ACCOUNT_SRV
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bounty_types = CIV_JOB_RANDOM
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liver_traits = list(TRAIT_ROYAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL
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/datum/outfit/job/hop
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@@ -15,7 +15,9 @@
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exp_type_department = EXP_TYPE_SECURITY
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outfit = /datum/outfit/job/hos
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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mind_traits = list(TRAIT_DONUT_LOVER)
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liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM, TRAIT_ROYAL_METABOLISM)
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_AUX_BASE,
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@@ -14,7 +14,9 @@
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minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_SRV
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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mind_traits = list(TRAIT_DONUT_LOVER)
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liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_LAWYER
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@@ -14,6 +14,8 @@
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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liver_traits = list(TRAIT_MEDICAL_METABOLISM)
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display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
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bounty_types = CIV_JOB_MED
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||||
@@ -34,4 +36,6 @@
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
box = /obj/item/storage/box/survival/medical
|
||||
|
||||
skillchips = list(/obj/item/skillchip/entrails_reader)
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_MED
|
||||
|
||||
liver_traits = list(TRAIT_MEDICAL_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_PARAMEDIC
|
||||
bounty_types = CIV_JOB_MED
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_SRV
|
||||
|
||||
liver_traits = list(TRAIT_MEDICAL_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_PSYCHOLOGIST
|
||||
|
||||
/datum/outfit/job/psychologist
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_CAR
|
||||
|
||||
liver_traits = list(TRAIT_PRETENDER_ROYAL_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
|
||||
bounty_types = CIV_JOB_RANDOM
|
||||
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
|
||||
paycheck = PAYCHECK_HARD
|
||||
paycheck_department = ACCOUNT_SEC
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
mind_traits = list(TRAIT_DONUT_LOVER)
|
||||
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
|
||||
bounty_types = CIV_JOB_SEC
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_ENG
|
||||
|
||||
liver_traits = list(TRAIT_ENGINEER_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
|
||||
bounty_types = CIV_JOB_ENG
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_MED
|
||||
|
||||
liver_traits = list(TRAIT_MEDICAL_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_VIROLOGIST
|
||||
bounty_types = CIV_JOB_VIRO
|
||||
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
|
||||
paycheck = PAYCHECK_HARD
|
||||
paycheck_department = ACCOUNT_SEC
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
mind_traits = list(TRAIT_DONUT_LOVER)
|
||||
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_WARDEN
|
||||
bounty_types = CIV_JOB_SEC
|
||||
|
||||
@@ -424,3 +424,12 @@
|
||||
skill_icon = "save"
|
||||
activate_message = "<span class='notice'>You feel your mind automatically verifying long serial numbers on disk shaped objects.</span>"
|
||||
deactivate_message = "<span class='notice'>The innate recognition of absurdly long disk-related serial numbers fades from your mind.</span>"
|
||||
|
||||
/obj/item/skillchip/entrails_reader
|
||||
name = "3NTR41LS skillchip"
|
||||
auto_traits = list(TRAIT_ENTRAILS_READER)
|
||||
skill_name = "Entrails Reader"
|
||||
skill_description = "Be able to learn about a person's life, by looking at their internal organs. Not to be confused with looking into the future."
|
||||
skill_icon = "lungs"
|
||||
activate_message = "<span class='notice'>You feel that you know a lot about interpreting organs.</span>"
|
||||
deactivate_message = "<span class='notice'>Knowledge of liver damage, heart strain and lung scars fades from your mind.</span>"
|
||||
|
||||
@@ -532,7 +532,20 @@
|
||||
id = "bananium golem"
|
||||
fixed_mut_color = "ff0"
|
||||
say_mod = "honks"
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS, TRAIT_CLUMSY, TRAIT_CLOWNLIKE, TRAIT_RADIMMUNE,TRAIT_GENELESS,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_traits = list(
|
||||
TRAIT_RESISTHEAT,
|
||||
TRAIT_NOBREATH,
|
||||
TRAIT_RESISTCOLD,
|
||||
TRAIT_RESISTHIGHPRESSURE,
|
||||
TRAIT_RESISTLOWPRESSURE,
|
||||
TRAIT_NOFIRE,
|
||||
TRAIT_CHUNKYFINGERS,
|
||||
TRAIT_CLUMSY,
|
||||
TRAIT_RADIMMUNE,
|
||||
TRAIT_GENELESS,
|
||||
TRAIT_PIERCEIMMUNE,
|
||||
TRAIT_NODISMEMBER,
|
||||
)
|
||||
punchdamagelow = 0
|
||||
punchdamagehigh = 1
|
||||
punchstunthreshold = 2 //Harmless and can't stun
|
||||
@@ -554,11 +567,18 @@
|
||||
last_banana = world.time
|
||||
last_honk = world.time
|
||||
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
var/obj/item/organ/liver/liver = C.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
ADD_TRAIT(liver, TRAIT_COMEDY_METABOLISM, SPECIES_TRAIT)
|
||||
|
||||
/datum/species/golem/bananium/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
UnregisterSignal(C, COMSIG_MOB_SAY)
|
||||
|
||||
var/obj/item/organ/liver/liver = C.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
REMOVE_TRAIT(liver, TRAIT_COMEDY_METABOLISM, SPECIES_TRAIT)
|
||||
|
||||
/datum/species/golem/bananium/random_name(gender,unique,lastname)
|
||||
var/clown_name = pick(GLOB.clown_names)
|
||||
var/golem_name = "[uppertext(clown_name)]"
|
||||
|
||||
@@ -302,7 +302,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/bilk/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getBruteLoss() && prob(10))
|
||||
M.heal_bodypart_damage(1)
|
||||
M.heal_bodypart_damage(brute = 1)
|
||||
. = 1
|
||||
return ..() || .
|
||||
|
||||
@@ -455,9 +455,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
|
||||
|
||||
/datum/reagent/consumable/ethanol/hooch/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && M.mind.assigned_role == "Assistant")
|
||||
M.heal_bodypart_damage(1,1)
|
||||
. = 1
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && HAS_TRAIT(liver, TRAIT_GREYTIDE_METABOLISM))
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
. = TRUE
|
||||
return ..() || .
|
||||
|
||||
/datum/reagent/consumable/ethanol/ale
|
||||
@@ -593,7 +594,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer."
|
||||
|
||||
/datum/reagent/consumable/ethanol/screwdrivercocktail/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && (M.mind.assigned_role in GLOB.engineering_positions)) //Engineers lose radiation poisoning at a massive rate.
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(HAS_TRAIT(liver, TRAIT_ENGINEER_METABOLISM))
|
||||
// Engineers lose radiation poisoning at a massive rate.
|
||||
M.radiation = max(M.radiation - 25, 0)
|
||||
return ..()
|
||||
|
||||
@@ -707,14 +710,18 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_metabolize(mob/living/carbon/M)
|
||||
if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
|
||||
metabolization_rate = 0.8
|
||||
if(M.mind != null && !HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
// if you don't have a liver, or your liver isn't an officer's liver
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(!liver || !HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
B = new()
|
||||
M.gain_trauma(B, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M)
|
||||
M.Jitter(2)
|
||||
if(M.mind != null && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
// if you don't have a liver, or your liver isn't an officer's liver
|
||||
if(!liver || !HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.adjustStaminaLoss(-10, 0)
|
||||
if(prob(20))
|
||||
new /datum/hallucination/items_other(M)
|
||||
@@ -729,7 +736,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/overdose_start(mob/living/carbon/M)
|
||||
if(M.mind != null && !HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
// if you don't have a liver, or your liver isn't an officer's liver
|
||||
if(!liver || !HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.gain_trauma(/datum/brain_trauma/mild/phobia/security, TRAUMA_RESILIENCE_BASIC)
|
||||
|
||||
/datum/reagent/consumable/ethanol/irish_cream
|
||||
@@ -1203,9 +1212,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "A drink from Clown Heaven."
|
||||
|
||||
/datum/reagent/consumable/ethanol/bananahonk/on_mob_life(mob/living/carbon/M)
|
||||
if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
|
||||
M.heal_bodypart_damage(1,1)
|
||||
. = 1
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if((liver && HAS_TRAIT(liver, TRAIT_COMEDY_METABOLISM)) || ismonkey(M))
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
. = TRUE
|
||||
return ..() || .
|
||||
|
||||
/datum/reagent/consumable/ethanol/silencer
|
||||
@@ -1545,8 +1555,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/quadruple_sec/on_mob_life(mob/living/carbon/M)
|
||||
//Securidrink in line with the Screwdriver for engineers or Nothing for mimes
|
||||
if(M.mind != null && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(1, 1)
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
M.adjustBruteLoss(-2,0)
|
||||
. = 1
|
||||
return ..()
|
||||
@@ -1564,8 +1575,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/quintuple_sec/on_mob_life(mob/living/carbon/M)
|
||||
//Securidrink in line with the Screwdriver for engineers or Nothing for mimes but STRONG..
|
||||
if(M.mind != null && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(2,2,2)
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(brute = 2, burn = 2, stamina = 2)
|
||||
M.adjustBruteLoss(-5,0)
|
||||
M.adjustOxyLoss(-5,0)
|
||||
M.adjustFireLoss(-5,0)
|
||||
@@ -2055,7 +2067,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
/datum/reagent/consumable/ethanol/wizz_fizz/on_mob_life(mob/living/carbon/M)
|
||||
//A healing drink similar to Quadruple Sec, Ling Stings, and Screwdrivers for the Wizznerds; the check is consistent with the changeling sting
|
||||
if(M?.mind?.has_antag_datum(/datum/antagonist/wizard))
|
||||
M.heal_bodypart_damage(1,1,1)
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1, stamina = 1)
|
||||
M.adjustOxyLoss(-1,0)
|
||||
M.adjustToxLoss(-1,0)
|
||||
return ..()
|
||||
@@ -2149,7 +2161,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
if(N.age > 969) //Best not let people get older than this or i might incur G-ds wrath
|
||||
M.visible_message("<span class='notice'>[M] becomes older than any man should be.. and crumbles into dust!</span>")
|
||||
M.dust(0,1,0)
|
||||
M.dust(just_ash = FALSE, drop_items = TRUE, force = FALSE)
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -127,9 +127,10 @@
|
||||
glass_desc = "The raw essence of a banana. HONK."
|
||||
|
||||
/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
|
||||
if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if((liver && HAS_TRAIT(liver, TRAIT_COMEDY_METABOLISM)) || ismonkey(M))
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
. = TRUE
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/nothing
|
||||
@@ -685,7 +686,9 @@
|
||||
M.adjustToxLoss(-0.5, 0)
|
||||
M.adjustOxyLoss(-0.5, 0)
|
||||
if(M.nutrition && (M.nutrition - 2 > 0))
|
||||
if(!(M.mind && (M.mind.assigned_role in GLOB.medical_positions))) //Drains the nutrition of the holder. Not medical doctors though, since it's the Doctor's Delight!
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(!(HAS_TRAIT(liver, TRAIT_MEDICAL_METABOLISM)))
|
||||
// Drains the nutrition of the holder. Not medical doctors though, since it's the Doctor's Delight!
|
||||
M.adjust_nutrition(-2)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
/datum/reagent/consumable/nutriment/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(50))
|
||||
M.heal_bodypart_damage(brute_heal,burn_heal, 0)
|
||||
M.heal_bodypart_damage(brute = brute_heal, burn = burn_heal)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -428,11 +428,11 @@
|
||||
to_chat(M, "<span class='danger'>You can't get the scent of garlic out of your nose! You can barely think...</span>")
|
||||
M.Paralyze(10)
|
||||
M.Jitter(10)
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.job == "Cook")
|
||||
else
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && HAS_TRAIT(liver, TRAIT_CULINARY_METABOLISM))
|
||||
if(prob(20)) //stays in the system much longer than sprinkles/banana juice, so heals slower to partially compensate
|
||||
H.heal_bodypart_damage(1,1, 0)
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -443,8 +443,9 @@
|
||||
taste_description = "childhood whimsy"
|
||||
|
||||
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(brute = 1, burn = 1)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
|
||||
@@ -1677,15 +1677,17 @@
|
||||
|
||||
/datum/reagent/carpet/royal/on_mob_life(mob/living/carbon/M)
|
||||
. = ..()
|
||||
if(!M.mind?.assigned_role)
|
||||
return
|
||||
switch(M.mind.assigned_role)
|
||||
if("Chief Medical Officer", "Captain", "Chief Engineer", "Research Director", "Head of Personnel")
|
||||
var/obj/item/organ/liver/liver = M.getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
// Heads of staff and the captain have a "royal metabolism"
|
||||
if(HAS_TRAIT(liver, TRAIT_ROYAL_METABOLISM))
|
||||
if(prob(10))
|
||||
to_chat(M, "You feel like royalty.")
|
||||
if(prob(5))
|
||||
M.say(pick("Peasants..","This carpet is worth more than your contracts!","I could fire you at any time..."), forced = "royal carpet")
|
||||
if("Quartermaster")
|
||||
|
||||
// The quartermaster, as a semi-head, has a "pretender royal" metabolism
|
||||
else if(HAS_TRAIT(liver, TRAIT_PRETENDER_ROYAL_METABOLISM))
|
||||
if(prob(15))
|
||||
to_chat(M, "You feel like an impostor...")
|
||||
|
||||
@@ -2126,9 +2128,6 @@
|
||||
description = "A colorless liquid that suppresses violence in its subjects. Cheaper to synthesize than normal Pax, but wears off faster."
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/peaceborg
|
||||
can_synth = FALSE
|
||||
|
||||
/datum/reagent/peaceborg/confuse
|
||||
name = "Dizzying Solution"
|
||||
description = "Makes the target off balance and dizzy"
|
||||
|
||||
@@ -21,6 +21,53 @@
|
||||
var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
|
||||
var/filterToxins = TRUE //whether to filter toxins
|
||||
|
||||
/obj/item/organ/liver/Initialize()
|
||||
. = ..()
|
||||
// If the liver handles foods like a clown, it honks like a bike horn
|
||||
// Don't think about it too much.
|
||||
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_COMEDY_METABOLISM), .proc/on_add_comedy_metabolism)
|
||||
|
||||
/* Signal handler for the liver gaining the TRAIT_COMEDY_METABOLISM trait
|
||||
*
|
||||
* Adds the "squeak" component, so clown livers will act just like their
|
||||
* bike horns, and honk when you hit them with things, or throw them
|
||||
* against things, or step on them.
|
||||
*
|
||||
* The removal of the component, if this liver loses that trait, is handled
|
||||
* by the component itself.
|
||||
*/
|
||||
/obj/item/organ/liver/proc/on_add_comedy_metabolism()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
// Are clown "bike" horns made from the livers of ex-clowns?
|
||||
// Would that make the clown more or less likely to honk it
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50, falloff_exponent = 20)
|
||||
|
||||
/obj/item/organ/liver/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_ENTRAILS_READER) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ENTRAILS_READER)) || isobserver(user))
|
||||
if(HAS_TRAIT(src, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
. += "Fatty deposits and sprinkle residue, imply that this is the liver of someone in <em>security</em>."
|
||||
if(HAS_TRAIT(src, TRAIT_CULINARY_METABOLISM))
|
||||
. += "The high iron content and slight smell of garlic, implies that this is the liver of a <em>cook</em>."
|
||||
if(HAS_TRAIT(src, TRAIT_COMEDY_METABOLISM))
|
||||
. += "A smell of bananas, a slippery sheen and <span class='clown'>honking</span> when depressed, implies that this is the liver of a <em>clown</em>."
|
||||
if(HAS_TRAIT(src, TRAIT_MEDICAL_METABOLISM))
|
||||
. += "Marks of stress and a faint whiff of medicinal alcohol, imply that this is the liver of a <em>medical worker</em>."
|
||||
if(HAS_TRAIT(src, TRAIT_GREYTIDE_METABOLISM))
|
||||
. += "Greyer than most with electrical burn marks, this is the liver of an <em>assistant</em>."
|
||||
if(HAS_TRAIT(src, TRAIT_ENGINEER_METABOLISM))
|
||||
. += "Signs of radiation exposure and space adaption, implies that this is the liver of an <em>engineer</em>."
|
||||
|
||||
// royal trumps pretender royal
|
||||
if(HAS_TRAIT(src, TRAIT_ROYAL_METABOLISM))
|
||||
. += "A rich diet of luxury food, suppleness from soft beds, implies that this is the liver of a <em>head of staff</em>."
|
||||
else if(HAS_TRAIT(src, TRAIT_PRETENDER_ROYAL_METABOLISM))
|
||||
. += "A diet of imitation caviar, and signs of insomnia, implies that this is the liver of <em>someone who wants to be a head of staff</em>."
|
||||
|
||||
|
||||
|
||||
#define HAS_SILENT_TOXIN 0 //don't provide a feedback message if this is the only toxin present
|
||||
#define HAS_NO_TOXIN 1
|
||||
#define HAS_PAINFUL_TOXIN 2
|
||||
|
||||
Reference in New Issue
Block a user