Makes usage of Nar-Sie consistent (#40029)

cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
This commit is contained in:
ShizCalev
2018-09-08 13:31:09 +12:00
committed by oranges
parent f2ed477232
commit 8a7df8ba45
36 changed files with 92 additions and 92 deletions
+9 -9
View File
@@ -1,5 +1,5 @@
/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
name = "Nar-sie's Avatar"
name = "Nar'Sie's Avatar"
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
icon = 'icons/obj/magic_terror.dmi'
pixel_x = -89
@@ -15,10 +15,10 @@
light_range = 15
light_color = rgb(255, 0, 0)
gender = FEMALE
var/clashing = FALSE //If Nar-Sie is fighting Ratvar
var/clashing = FALSE //If Nar'Sie is fighting Ratvar
/obj/singularity/narsie/large
name = "Nar-Sie"
name = "Nar'Sie"
icon = 'icons/obj/narsie.dmi'
// Pixel stuff centers Narsie.
pixel_x = -236
@@ -29,13 +29,13 @@
/obj/singularity/narsie/large/Initialize()
. = ..()
send_to_playing_players("<span class='narsie'>NAR-SIE HAS RISEN</span>")
send_to_playing_players("<span class='narsie'>NAR'SIE HAS RISEN</span>")
sound_to_playing_players('sound/creatures/narsie_rises.ogg')
var/area/A = get_area(src)
if(A)
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
notify_ghosts("Nar'Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
INVOKE_ASYNC(src, .proc/narsie_spawn_animation)
/obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes
@@ -121,7 +121,7 @@
/obj/singularity/narsie/Bump(atom/A)
var/turf/T = get_turf(A)
if(T == loc)
T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie
T = get_step(A, A.dir) //please don't slam into a window like a bird, Nar'Sie
forceMove(T)
@@ -185,12 +185,12 @@
/obj/singularity/narsie/proc/acquire(atom/food)
if(food == target)
return
to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
to_chat(target, "<span class='cultsmall'>NAR'SIE HAS LOST INTEREST IN YOU.</span>")
target = food
if(ishuman(target))
to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
to_chat(target, "<span class ='cult'>NAR'SIE HUNGERS FOR YOUR SOUL.</span>")
else
to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
to_chat(target, "<span class ='cult'>NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
//Wizard narsie
/obj/singularity/narsie/wizard