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Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev spellcheck: Nar-Sie's name has been revised to Nar'Sie. /cl
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@@ -1,5 +1,5 @@
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/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
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name = "Nar-sie's Avatar"
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name = "Nar'Sie's Avatar"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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@@ -15,10 +15,10 @@
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light_range = 15
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light_color = rgb(255, 0, 0)
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gender = FEMALE
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var/clashing = FALSE //If Nar-Sie is fighting Ratvar
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var/clashing = FALSE //If Nar'Sie is fighting Ratvar
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/obj/singularity/narsie/large
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name = "Nar-Sie"
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name = "Nar'Sie"
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icon = 'icons/obj/narsie.dmi'
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// Pixel stuff centers Narsie.
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pixel_x = -236
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@@ -29,13 +29,13 @@
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/obj/singularity/narsie/large/Initialize()
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. = ..()
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send_to_playing_players("<span class='narsie'>NAR-SIE HAS RISEN</span>")
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send_to_playing_players("<span class='narsie'>NAR'SIE HAS RISEN</span>")
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sound_to_playing_players('sound/creatures/narsie_rises.ogg')
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var/area/A = get_area(src)
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if(A)
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
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notify_ghosts("Nar'Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
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INVOKE_ASYNC(src, .proc/narsie_spawn_animation)
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/obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes
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@@ -121,7 +121,7 @@
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/obj/singularity/narsie/Bump(atom/A)
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var/turf/T = get_turf(A)
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if(T == loc)
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T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie
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T = get_step(A, A.dir) //please don't slam into a window like a bird, Nar'Sie
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forceMove(T)
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@@ -185,12 +185,12 @@
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/obj/singularity/narsie/proc/acquire(atom/food)
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if(food == target)
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return
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to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
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to_chat(target, "<span class='cultsmall'>NAR'SIE HAS LOST INTEREST IN YOU.</span>")
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target = food
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if(ishuman(target))
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to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
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to_chat(target, "<span class ='cult'>NAR'SIE HUNGERS FOR YOUR SOUL.</span>")
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else
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to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
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to_chat(target, "<span class ='cult'>NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
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//Wizard narsie
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/obj/singularity/narsie/wizard
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