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[MIRROR] Fixes Oingo Boingo Punch-face! not displacing airlocks (#7536)
* Fixes Oingo Boingo Punch-face! not displacing airlocks (#60820) Gives the relevant safe_throw MOVE_FORCE_EXTREMELY_STRONG so it can overcome airlock resistance restoring its intended "sends atoms flying (including anchored ones and things that make no sense to move because -clowns-)" behavior. * Fixes Oingo Boingo Punch-face! not displacing airlocks Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
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Wayland-Smithy
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8abf5fa6d3
@@ -524,7 +524,7 @@
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if(!..())
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if(ismovable(hit_atom))
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var/atom/movable/AM = hit_atom
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AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), clamp(round(throwforce/5), 2, 20), 2) //Throws them equal to damage/5, with a min range of 2 and max range of 20
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AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), clamp(round(throwforce/5), 2, 20), 2, force = MOVE_FORCE_EXTREMELY_STRONG) //Throws them equal to damage/5, with a min range of 2 and max range of 20
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qdel(src)
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///dark honk weapons
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