Sets pressure_affected to FALSE on Void heretic ascension ambience (#96599)

## About The Pull Request
This PR is a ~one line adjustment to a boolean variable
(`pressure_affected`)~ three line adjustment to three booleans
(`pressure_affected`, `reserve_random_channel`, and `use_sound_tokens`)
on the soundloop used for thematic waltz music by ascended Void
heretics. I presume this soundloop should not be affected by atmospheric
pressure.

According to Git blame, this particular soundloop has remained
relatively unchanged since its introduction in PR #54252 by @Djiq.
## Why It's Good For The Game
This seems like an oversight given that an ascended Void heretic will
tend to depressurize any area they linger in.

The loop is also mostly unheard on account of its length. Sound tokens
may fix that.
## Changelog
🆑
fix: The music emitted by ascended Void heretics is no longer affected
by pressure (or more likely the lack thereof).
/🆑
This commit is contained in:
QuiteLiterallyAnything
2026-06-22 23:22:55 +02:00
committed by GitHub
parent 61dddb6d80
commit 9033eeff2b
+3
View File
@@ -51,6 +51,9 @@
mid_length = 166.9 SECONDS // exact length of the music in ticks
volume = 100
extra_range = 30
pressure_affected = FALSE
reserve_random_channel = TRUE
use_sound_tokens = TRUE
/datum/looping_sound/snowstorm
mid_sounds = list(