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[MODULAR] Implement/remove unused mounted machine gun vars (#21623)
Implement or remove unused MMG vars
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@@ -18,14 +18,10 @@
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plane = GAME_PLANE_UPPER
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/// The extra range that this turret gives regarding viewrange.
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var/view_range = 2.5
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/// Sound to play at the end of a burst
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var/overheatsound = 'sound/weapons/sear.ogg'
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/// Sound to play when overheated
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var/overheatsound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/mg_overheat.ogg'
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/// Sound to play when firing
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var/firesound = 'modular_skyrat/modules/mounted_machine_gun/sound/50cal_box_01.ogg'
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/// If using a wrench on the turret will start undeploying it
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var/can_be_undeployed = FALSE
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/// What gets spawned if the object is undeployed
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var/obj/spawned_on_undeploy = /obj/item/mounted_machine_gun_folded
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/// How long it takes for a wrench user to undeploy the object
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var/undeploy_time = 3 SECONDS
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/// Our currently loaded ammo box.
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@@ -46,7 +42,7 @@
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var/spread = 0
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/// The position of our bolt. TRUE = locked(ready to fire) FALSE = forward(not ready to fire)
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var/bolt = TRUE
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/// What we drop when undeployed.
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/// What we drop when undeployed. If null, cannot be undeployed.
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var/undeployed_type = /obj/item/mounted_machine_gun_folded
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// Heat mechanics
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@@ -321,7 +317,7 @@
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barrel_heat += barrel_heat_per_shot
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if(barrel_heat >= max_barrel_heat)
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overheated = TRUE
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playsound(src, 'modular_skyrat/modules/gunsgalore/sound/guns/fire/mg_overheat.ogg', 100)
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playsound(src, overheatsound, 100)
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particles = new /particles/smoke()
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addtimer(CALLBACK(src, PROC_REF(reset_overheat)), cooldown_time)
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