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fixes EMPs affecting cult shields (#22207)
makes emp_act return for the cultist shield subtypes
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@@ -59,6 +59,9 @@
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obj_integrity = 60
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max_integrity = 60
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/obj/structure/emergency_shield/sanguine/emp_act(severity)
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return
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/obj/structure/emergency_shield/invoker
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name = "Invoker's Shield"
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desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
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@@ -67,6 +70,9 @@
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max_integrity = 20
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mouse_opacity = 0
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/obj/structure/emergency_shield/invoker/emp_act(severity)
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return
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/obj/machinery/shieldgen
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name = "anti-breach shielding projector"
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desc = "Used to seal minor hull breaches."
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