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venus human traps now have thermal and x-ray vision (#51512)
* Update venus_human_trap.dm * Update venus_human_trap.dm * Update venus_human_trap.dm * Update venus_human_trap.dm
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@@ -85,6 +85,8 @@
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attack_sound = 'sound/weapons/bladeslice.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 0
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/// copied over from the code from eyeballs (the mob) to make it easier for venus human traps to see in kudzu that doesn't have the transparency mutation
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sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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faction = list("hostile","vines","plants")
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initial_language_holder = /datum/language_holder/venus
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@@ -115,7 +117,7 @@
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pull_vines()
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ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
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return
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if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
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if(get_dist(src,the_target) > vine_grab_distance || vines.len >= max_vines)
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return
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for(var/turf/T in getline(src,target))
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if (T.density)
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