Speeds up walking from 7 delay to 4. Removes the hardcoded walk/running delays, and uses the config options instead.

This commit is contained in:
Pete Goodfellow
2014-01-19 19:44:11 +00:00
parent 5352dbb7e0
commit 9df2455cfb
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -200,9 +200,9 @@
if("run")
if(mob.drowsyness > 0)
move_delay += 6
move_delay += 1 + config.run_speed
move_delay += config.run_speed
if("walk")
move_delay += 7 + config.walk_speed
move_delay += config.walk_speed
move_delay += mob.movement_delay()
if(config.Tickcomp)
+3 -3
View File
@@ -29,8 +29,8 @@ REVIVAL_BRAIN_LIFE -1
## To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_DELAY 0
WALK_DELAY 0
RUN_DELAY 1
WALK_DELAY 4
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
@@ -162,7 +162,7 @@ GATEWAY_DELAY 18000
## If you find that your players are abusing the sandbox panel, this option may slow them down
## without preventing people from using it properly.
## Only functions in sandbox game mode.
#SANDBOX_AUTOCLOSE
#SANDBOX_AUTOCLOSE
### ROUNDSTART SILICON LAWS ###
## This controls what the AI's laws are at the start of the round.