Fix erroneous 'the' in some clown car messages (#66842)

This commit is contained in:
RandomGamer123
2022-05-11 00:58:20 -04:00
committed by GitHub
parent f914dd8907
commit 9ea34bcfaa
+4 -4
View File
@@ -90,7 +90,7 @@
return
var/obj/item/food/grown/banana/banana = I
atom_integrity += min(banana.seed.potency, max_integrity-atom_integrity)
to_chat(user, span_danger("You use the [banana] to repair the [src]!"))
to_chat(user, span_danger("You use the [banana] to repair [src]!"))
qdel(banana)
/obj/vehicle/sealed/car/clowncar/Bump(atom/bumped)
@@ -119,7 +119,7 @@
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, span_danger("You scramble \the [src]'s child safety lock, and a panel with six colorful buttons appears!"))
to_chat(user, span_danger("You scramble [src]'s child safety lock, and a panel with six colorful buttons appears!"))
initialize_controller_action_type(/datum/action/vehicle/sealed/roll_the_dice, VEHICLE_CONTROL_DRIVE)
initialize_controller_action_type(/datum/action/vehicle/sealed/cannon, VEHICLE_CONTROL_DRIVE)
AddElement(/datum/element/waddling)
@@ -207,12 +207,12 @@
icon_state = "clowncar"
addtimer(CALLBACK(src, .proc/deactivate_cannon), 2 SECONDS)
playsound(src, 'sound/vehicles/clowncar_cannonmode2.ogg', 75)
visible_message(span_danger("The [src] starts going back into mobile mode."))
visible_message(span_danger("[src] starts going back into mobile mode."))
else
canmove = FALSE //anchor and activate canon
flick("clowncar_tofire", src)
icon_state = "clowncar_fire"
visible_message(span_danger("The [src] opens up and reveals a large cannon."))
visible_message(span_danger("[src] opens up and reveals a large cannon."))
addtimer(CALLBACK(src, .proc/activate_cannon), 2 SECONDS)
playsound(src, 'sound/vehicles/clowncar_cannonmode1.ogg', 75)
cannonmode = CLOWN_CANNON_BUSY