Stops borgs from exploding before emag ends (#91821)

## About The Pull Request
Extends the hardstun duration to stop borgs from being able to act
before new laws show up.
## Why It's Good For The Game
Since silicon.log shows that borg gets emagged exactly when they get
clicked by emag, but from POV of the borg emag takes around 8 seconds,
there was a window where emagged cyborg being emagged again could blow
themselves up. Prolonging the hardstun stops that.
## Changelog
🆑
fix: Emag stun is long enough to not let a cyborg act before they see
their new laws
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
This commit is contained in:
Kubisopplay
2025-07-01 14:27:50 +01:00
committed by GitHub
co-authored by Jacquerel
parent 2bb681d537
commit a2cfd3c6d2
@@ -436,7 +436,7 @@ GLOBAL_LIST_INIT(blacklisted_borg_hats, typecacheof(list( //Hats that don't real
return TRUE
SetEmagged(1)
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
SetStun(10 SECONDS) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = FALSE
set_connected_ai(null)
message_admins("[ADMIN_LOOKUPFLW(user)] emagged cyborg [ADMIN_LOOKUPFLW(src)]. Laws overridden.")