Removes the singularity's toxin damage effect on mob.

This commit is contained in:
phil235
2015-06-26 18:14:34 +02:00
parent 63358dcc78
commit adf553db5c
@@ -358,18 +358,13 @@
/obj/singularity/proc/toxmob()
var/toxrange = 10
var/toxpwr = 4
var/radiation = 15
var/radiationmin = 3
if (energy>200)
toxpwr += round((energy-150)/30,1)
radiation += round((energy-150)/10,1)
radiationmin = round((radiation/5),1)
for(var/mob/living/M in view(toxrange, src.loc))
M.irradiate(rand(radiationmin,radiation))
var/toxdamage = toxpwr - toxpwr*(M.getarmor(null, "rad")/100)
M.apply_damage(toxdamage, TOX)
return
/obj/singularity/proc/combust_mobs()