mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 12:41:09 +01:00
@@ -6,17 +6,16 @@
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/datum/outfit/centcom/asset_protection
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name = "Asset Protection"
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uniform = /obj/item/clothing/under/syndicate/sniper //BUBBER EDIT: Original: /obj/item/clothing/under/rank/centcom/commander
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back = /obj/item/mod/control/pre_equipped/asset_protection //BUBBER EDIT Original: /obj/item/mod/control/pre_equipped/apocryphal
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uniform = /obj/item/clothing/under/rank/centcom/commander
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back = /obj/item/mod/control/pre_equipped/apocryphal
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shoes = /obj/item/clothing/shoes/combat/swat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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glasses = /obj/item/clothing/glasses/hud/toggle/thermal
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l_pocket = /obj/item/flashlight/seclite //BUBBER EDIT Original: /obj/item/flashlight/
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l_pocket = /obj/item/flashlight/
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r_pocket = /obj/item/tank/internals/emergency_oxygen/double
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belt = /obj/item/storage/belt/security/full
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l_hand = /obj/item/gun/energy/pulse/pistol/m1911/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
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//BUBBER EDIT: Original /obj/item/gun/energy/pulse/carbine/loyalpin
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l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
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id = /obj/item/card/id/advanced/centcom/ert
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ears = /obj/item/radio/headset/headset_cent/alt
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@@ -0,0 +1,45 @@
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/*
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* BUBBER MODULAR OUTFITS FILE
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* PUT ANY NEW ERT OUTFITS HERE
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*/
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/datum/outfit/centcom/asset_protection
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name = "Asset Protection"
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uniform = /obj/item/clothing/under/rank/centcom/commander
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back = /obj/item/mod/control/pre_equipped/apocryphal
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shoes = /obj/item/clothing/shoes/combat/swat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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glasses = /obj/item/clothing/glasses/hud/toggle/thermal
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l_pocket = /obj/item/flashlight/
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r_pocket = /obj/item/tank/internals/emergency_oxygen/double
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belt = /obj/item/storage/belt/security/full
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l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
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id = /obj/item/card/id/advanced/centcom/ert
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ears = /obj/item/radio/headset/headset_cent/alt
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skillchips = list(/obj/item/skillchip/disk_verifier)
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backpack_contents = list(/obj/item/storage/box/survival/engineer = 1,\
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/obj/item/storage/medkit/regular = 1,\
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/obj/item/storage/box/handcuffs = 1,\
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/obj/item/crowbar/power = 1, // this is their "all access" pass lmao
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)
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/datum/outfit/centcom/asset_protection/post_equip(mob/living/carbon/human/person, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/obj/item/radio/Radio = person.ears
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Radio.set_frequency(FREQ_CENTCOM)
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Radio.freqlock = TRUE
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var/obj/item/card/id/ID = person.wear_id
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ID.assignment = "Asset Protection"
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ID.registered_name = person.real_name
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ID.update_label()
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..()
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/datum/outfit/centcom/asset_protection/leader
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name = "Asset Protection Officer"
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head = /obj/item/clothing/head/helmet/space/beret
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