Merge pull request #50 from Bubberstation/ERT-branch

Ert branch
This commit is contained in:
ReturnToZender
2023-02-17 20:25:41 -06:00
committed by GitHub
2 changed files with 49 additions and 5 deletions
@@ -6,17 +6,16 @@
/datum/outfit/centcom/asset_protection
name = "Asset Protection"
uniform = /obj/item/clothing/under/syndicate/sniper //BUBBER EDIT: Original: /obj/item/clothing/under/rank/centcom/commander
back = /obj/item/mod/control/pre_equipped/asset_protection //BUBBER EDIT Original: /obj/item/mod/control/pre_equipped/apocryphal
uniform = /obj/item/clothing/under/rank/centcom/commander
back = /obj/item/mod/control/pre_equipped/apocryphal
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/sechailer/swat
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
l_pocket = /obj/item/flashlight/seclite //BUBBER EDIT Original: /obj/item/flashlight/
l_pocket = /obj/item/flashlight/
r_pocket = /obj/item/tank/internals/emergency_oxygen/double
belt = /obj/item/storage/belt/security/full
l_hand = /obj/item/gun/energy/pulse/pistol/m1911/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
//BUBBER EDIT: Original /obj/item/gun/energy/pulse/carbine/loyalpin
l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
id = /obj/item/card/id/advanced/centcom/ert
ears = /obj/item/radio/headset/headset_cent/alt
+45
View File
@@ -0,0 +1,45 @@
/*
* BUBBER MODULAR OUTFITS FILE
* PUT ANY NEW ERT OUTFITS HERE
*/
/datum/outfit/centcom/asset_protection
name = "Asset Protection"
uniform = /obj/item/clothing/under/rank/centcom/commander
back = /obj/item/mod/control/pre_equipped/apocryphal
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/sechailer/swat
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
l_pocket = /obj/item/flashlight/
r_pocket = /obj/item/tank/internals/emergency_oxygen/double
belt = /obj/item/storage/belt/security/full
l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
id = /obj/item/card/id/advanced/centcom/ert
ears = /obj/item/radio/headset/headset_cent/alt
skillchips = list(/obj/item/skillchip/disk_verifier)
backpack_contents = list(/obj/item/storage/box/survival/engineer = 1,\
/obj/item/storage/medkit/regular = 1,\
/obj/item/storage/box/handcuffs = 1,\
/obj/item/crowbar/power = 1, // this is their "all access" pass lmao
)
/datum/outfit/centcom/asset_protection/post_equip(mob/living/carbon/human/person, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/radio/Radio = person.ears
Radio.set_frequency(FREQ_CENTCOM)
Radio.freqlock = TRUE
var/obj/item/card/id/ID = person.wear_id
ID.assignment = "Asset Protection"
ID.registered_name = person.real_name
ID.update_label()
..()
/datum/outfit/centcom/asset_protection/leader
name = "Asset Protection Officer"
head = /obj/item/clothing/head/helmet/space/beret