Merge pull request #22866 from Xhuis/lavaland_bridge_fix

Fixes Necropolis bridge ruin weirdness
This commit is contained in:
Cheridan
2017-01-10 10:29:44 -06:00
committed by GitHub
2 changed files with 56 additions and 58 deletions
+55 -57
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@@ -1,4 +1,4 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/closed/indestructible/necropolis,
/area/lavaland/surface/outdoors)
@@ -2802,9 +2802,7 @@
"fP" = (
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/turf/closed/indestructible/riveted,
/area/ruin/unpowered{
name = "Necropolis Bridge"
})
/area/space)
(1,1,1) = {"
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+1 -1
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@@ -78,7 +78,7 @@
weather_sound = 'sound/lavaland/ash_storm_start.ogg'
weather_overlay = "ash_storm"
end_message = "<span class='boldannounce'>The shrieking wind whips away the last of the ash falls to its usual murmur. It should be safe to go outside now.</span>"
end_message = "<span class='boldannounce'>The shrieking wind whips away the last of the ash and falls to its usual murmur. It should be safe to go outside now.</span>"
end_duration = 300
end_sound = 'sound/lavaland/ash_storm_end.ogg'
end_overlay = "light_ash"