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[MIRROR] Standard bananium floor is now viable for clown decoration. It doesn't slip. (#7378)
* Standard bananium floor is now viable for clown decoration. It doesn't slip. (#60585) * Standard bananium floor is now viable for clown decoration. It doesn't slip. Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -95,12 +95,13 @@
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/obj/item/stack/tile/mineral/bananium
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name = "bananium tile"
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singular_name = "bananium floor tile"
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desc = "A tile made out of bananium, HOOOOOOOOONK!"
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desc = "A non-slippery tile made out of bananium, HOOOOOOOOONK!"
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icon_state = "tile_bananium"
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inhand_icon_state = "tile-bananium"
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turf_type = /turf/open/floor/mineral/bananium
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mineralType = "bananium"
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mats_per_unit = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT*0.25)
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material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The material tiles should still slip.
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merge_type = /obj/item/stack/tile/mineral/bananium
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/obj/item/stack/tile/mineral/abductor
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@@ -200,6 +200,7 @@
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floor_tile = /obj/item/stack/tile/mineral/bananium
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icons = list("bananium","bananium_dam")
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custom_materials = list(/datum/material/bananium = 500)
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material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The custom mat one should still slip.
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var/sound_cooldown = 0
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/turf/open/floor/mineral/bananium/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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