[MIRROR] Standard bananium floor is now viable for clown decoration. It doesn't slip. (#7378)

* Standard bananium floor is now viable for clown decoration. It doesn't slip. (#60585)

* Standard bananium floor is now viable for clown decoration. It doesn't slip.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-08-04 15:08:22 +01:00
committed by GitHub
co-authored by Ghom
parent 7568cc2920
commit b2afeb7d0b
2 changed files with 3 additions and 1 deletions
@@ -95,12 +95,13 @@
/obj/item/stack/tile/mineral/bananium
name = "bananium tile"
singular_name = "bananium floor tile"
desc = "A tile made out of bananium, HOOOOOOOOONK!"
desc = "A non-slippery tile made out of bananium, HOOOOOOOOONK!"
icon_state = "tile_bananium"
inhand_icon_state = "tile-bananium"
turf_type = /turf/open/floor/mineral/bananium
mineralType = "bananium"
mats_per_unit = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT*0.25)
material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The material tiles should still slip.
merge_type = /obj/item/stack/tile/mineral/bananium
/obj/item/stack/tile/mineral/abductor
@@ -200,6 +200,7 @@
floor_tile = /obj/item/stack/tile/mineral/bananium
icons = list("bananium","bananium_dam")
custom_materials = list(/datum/material/bananium = 500)
material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The custom mat one should still slip.
var/sound_cooldown = 0
/turf/open/floor/mineral/bananium/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)