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logs item attacking
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@@ -130,6 +130,8 @@ emp_act
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var/obj/item/organ/limb/affecting = get_organ(ran_zone(user.zone_sel.selecting))
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var/hit_area = parse_zone(affecting.name)
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var/target_area = parse_zone(target_limb.name)
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feedback_add_details("item_used_for_combat","[I.name]|[I.force]")
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feedback_add_details("zone_targeted","[def_zone]")
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if(dna) // allows your species to affect the attacked_by code
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return dna.species.spec_attacked_by(I,user,def_zone,affecting,hit_area,src.a_intent,target_limb,target_area,src)
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@@ -154,7 +156,6 @@ emp_act
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var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
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apply_damage(I.force, I.damtype, affecting, armor , I)
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var/bloody = 0
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if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2))))
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if(affecting.status == ORGAN_ORGANIC)
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