More prepwork for privateers (PR 2 of 6-ish maybe) (#5620)
* all the stuff * Update energy.dm
@@ -143,9 +143,9 @@ GLOBAL_LIST_INIT(uncommon_loot, list(//uncommon: useful items
|
||||
/obj/item/ammo_casing/a762 = 25,
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||||
/obj/item/ammo_casing/c10mm = 25,
|
||||
/obj/item/ammo_casing/c32 = 50,
|
||||
/obj/item/ammo_casing/c32_ap = 10,
|
||||
/obj/item/ammo_casing/c32/ap = 10,
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||||
/obj/item/ammo_casing/c32_incendiary = 10,
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||||
/obj/item/ammo_casing/c32_rubber = 50,
|
||||
/obj/item/ammo_casing/c32/rubber = 50,
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||||
/obj/item/ammo_casing/c38 = 100,
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||||
/obj/item/ammo_casing/c38/dumdum = 20,
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||||
/obj/item/ammo_casing/c38/hotshot = 20,
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@@ -170,8 +170,8 @@
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||||
new /obj/item/gun/ballistic/automatic/cfa_wildcat(src)
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new /obj/item/gun/ballistic/automatic/cfa_wildcat(src)
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for(var/i in 1 to 2)
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new /obj/item/ammo_box/magazine/smg32(src)
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new /obj/item/ammo_box/magazine/smg32/rubber(src)
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new /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat(src)
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new /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat(src)
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new /obj/item/gun/ballistic/automatic/assault_rifle/akm(src)
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for(var/i in 1 to 2)
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new /obj/item/ammo_box/magazine/akm(src)
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@@ -4,46 +4,45 @@
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// Magazines
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/obj/item/ammo_box/magazine/smg32
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||||
name = "smg magazine (.32)"
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||||
desc = "A .32 magazine with a 30-rnd capacity. An economically friendly but low damage calibre, even low-end autolathes can print .32 bullets."
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/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat
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name = "CFA Wildcat Magazine (.32)"
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||||
desc = "Magazines taking .32 ammunition; it fits in the CFA Wildcat. Alt+click to reskin it."
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||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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||||
icon_state = "smg32"
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||||
possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY)
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ammo_type = /obj/item/ammo_casing/c32
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caliber = "c32acp"
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||||
max_ammo = 30
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multiple_sprites = 2
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||||
multiple_sprites = AMMO_BOX_FULL_EMPTY_BASIC
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||||
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||||
/obj/item/ammo_box/magazine/smg32/rubber
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name = "smg magazine (.32 rubber)"
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icon_state = "smg32"
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ammo_type = /obj/item/ammo_casing/c32_rubber
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/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/ap
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ammo_type = /obj/item/ammo_casing/c32/ap
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round_type = AMMO_TYPE_AP
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/obj/item/ammo_box/magazine/smg32/ap
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name = "smg magazine (.32 armor-piercing)"
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icon_state = "smg32"
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ammo_type = /obj/item/ammo_casing/c32_ap
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/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/rubber
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ammo_type = /obj/item/ammo_casing/c32/rubber
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round_type = AMMO_TYPE_RUBBER
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||||
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/obj/item/ammo_box/magazine/smg32/incendiary
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name = "smg magazine (.32 incendiary)"
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icon_state = "smg32"
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/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/incendiary
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ammo_type = /obj/item/ammo_casing/c32_incendiary
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||||
round_type = AMMO_TYPE_INCENDIARY
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||||
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||||
/obj/item/ammo_box/magazine/smg32/empty
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||||
/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/empty
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start_empty = 1
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||||
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||||
///////////
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// SMG //
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///////////
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||||
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///////////////
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// Wildcat //
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///////////////
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// 3rnd burst .32 calibre, 15 damage.
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||||
// Fills the role of a low damage, high magazine capacity secondary.
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/obj/item/gun/ballistic/automatic/cfa_wildcat
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||||
name = "\improper CFA Wildcat"
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||||
desc = "An old SMG, this one is chambered in .32, a very common and dirt-cheap cartridge."
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desc = "An old SMG, this one is chambered in .32, a very common and dirt-cheap cartridge. It has <b><span style='color:purple'>Cantalan Federal Arms</span></b> etched above the magazine well."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi'
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||||
icon_state = "mp5"
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||||
inhand_icon_state = "arg"
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selector_switch_icon = TRUE
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||||
mag_type = /obj/item/ammo_box/magazine/smg32
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||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat
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||||
can_suppress = FALSE
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||||
burst_size = 3
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||||
fire_delay = 1.25
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||||
@@ -57,3 +56,55 @@
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/obj/item/gun/ballistic/automatic/cfa_wildcat/no_mag
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spawnwithmagazine = FALSE
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||||
///////////////
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// MP7 //
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///////////////
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||||
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/obj/item/gun/ballistic/automatic/cfa_lynx
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name = "\improper CFA Lynx"
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||||
desc = "A carbine with a high magazine capacity. Chambered in 4.6x30mm. It has <b><span style='color:purple'>Cantalan Federal Arms</span></b> etched above the magazine well."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
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||||
icon_state = "mp7"
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||||
inhand_icon_state = "arg"
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||||
selector_switch_icon = FALSE
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||||
mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
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||||
can_suppress = FALSE
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||||
burst_size = 3
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||||
fire_delay = 0.5
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||||
spread = 2
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mag_display = TRUE
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empty_indicator = FALSE
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fire_sound = 'sound/weapons/gun/smg/shot_alt.ogg'
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weapon_weight = WEAPON_MEDIUM
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has_gun_safety = FALSE
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||||
w_class = WEIGHT_CLASS_NORMAL
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||||
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||||
/obj/item/gun/ballistic/automatic/cfa_lynx/no_mag
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spawnwithmagazine = FALSE
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/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx
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name = "CFA Lynx Magazine (4.6x30mm)"
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desc = "A magazine for the CFA Lynx. It has a small inscription on the base, '4.6x30mm'. Alt+click to reskin it."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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icon_state = "lynx"
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possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY)
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ammo_type = /obj/item/ammo_casing/c46x30mm
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caliber = CALIBER_46X30MM
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max_ammo = 40
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multiple_sprites = AMMO_BOX_FULL_EMPTY_BASIC
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/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/ap
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ammo_type = /obj/item/ammo_casing/c46x30mm/ap
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round_type = AMMO_TYPE_AP
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/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/rubber
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ammo_type = /obj/item/ammo_casing/c46x30mm/rubber
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round_type = AMMO_TYPE_RUBBER
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||||
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/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/incendiary
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ammo_type = /obj/item/ammo_casing/c46x30mm/inc
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||||
round_type = AMMO_TYPE_INCENDIARY
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/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/empty
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start_empty = TRUE
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||||
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@@ -40,7 +40,7 @@
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/obj/item/ammo_box/magazine/multi_sprite/cfa_snub
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name = "CFA Snub Magazine (4.6x30mm)"
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desc = "An advanced magazine with smart type displays. Alt+click to reskin it."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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icon_state = "m46x30"
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possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY)
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ammo_type = /obj/item/ammo_casing/c46x30mm
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@@ -66,7 +66,7 @@
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/obj/item/ammo_box/magazine/multi_sprite/cfa_ruby
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name = "CFA Ruby Magazine (10mm Magnum)"
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desc = "An advanced magazine with smart type displays. Alt+click to reskin it."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
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icon_state = "m10mm"
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possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_HOLLOWPOINT, AMMO_TYPE_INCENDIARY)
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ammo_type = /obj/item/ammo_casing/c10mm
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||||
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@@ -0,0 +1,229 @@
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//////////////////////
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// CFA Defender //
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||||
//////////////////////
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// A mini disabler with 12 shot capacity in comparison to the normal disabler's 20.
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/obj/item/gun/energy/disabler/cfa_disabler
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name = "CFA Responder"
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desc = "A pocket-sized self-defense weapon popular with law enforcement due to its safe non-lethal payload that physically exhausts organic targets and cheap pricetag. The size makes it popular with smaller species, however, gives the obvious drawback of a smaller battery. It has <b><span style='color:purple'>Cantalan Federal Arms</span></b> eteched into the grip."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
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icon_state = "cfa-disabler"
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inhand_icon_state = null
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ammo_type = list(/obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 2
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w_class = WEIGHT_CLASS_SMALL
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cell_type = /obj/item/stock_parts/cell/mini_egun
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ammo_x_offset = 2
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charge_sections = 3
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can_flashlight = FALSE // Can't attach or detach the flashlight, and override it's icon update
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gunlight_state = "cfa-disabler-light"
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has_gun_safety = FALSE
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/obj/item/gun/energy/disabler/cfa_disabler/Initialize()
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set_gun_light(new /obj/item/flashlight/seclite(src))
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return ..()
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//////////////////////
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// CFA Phalanx //
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||||
//////////////////////
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||||
// Similar to the HoS's laser. Fires a bouncing non-lethal, lethal and knockdown projectile.
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||||
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/obj/item/gun/energy/e_gun/cfa_phalanx
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||||
name = "\improper Mk.II Phalanx Plasma Carbine"
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||||
desc = "Fires a disabling and lethal bouncing projectile, as well as a special muscle-seizing projectile that knocks targets down. It has <b><span style='color:purple'>Cantalan Federal Arms</span></b> etched into the grip."
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
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||||
icon_state = "phalanx"
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||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 10
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||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler/bounce, /obj/item/ammo_casing/energy/laser/bounce, /obj/item/ammo_casing/energy/electrode/knockdown)
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||||
ammo_x_offset = 1
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||||
charge_sections = 5
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||||
has_gun_safety = FALSE
|
||||
cell_type = /obj/item/stock_parts/cell/hos_gun
|
||||
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||||
//////////////////////
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||||
// CFA Paladin //
|
||||
//////////////////////
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||||
// Identical to a heavy laser.
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||||
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||||
/obj/item/gun/energy/laser/cfa_paladin
|
||||
name = "\improper Mk.IV Paladin Plasma Carbine"
|
||||
desc = "Essentially a handheld laser cannon. This is solely for killing, and it's dual-laser system reflects that. It has <b><span style='color:purple'>Cantalan Federal Arms</span></b> etched into the grip."
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||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi'
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||||
icon_state = "paladin"
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||||
force = 10
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||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/double)
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||||
charge_sections = 5
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||||
has_gun_safety = FALSE
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||||
|
||||
//////////////////////
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||||
// Bounce Disabler //
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||||
//////////////////////
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||||
// It's a disabler that will always ricochet.
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||||
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/obj/item/ammo_casing/energy/disabler/bounce
|
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projectile_type = /obj/projectile/beam/disabler/bounce
|
||||
select_name = "disable"
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||||
e_cost = 60
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||||
fire_sound = 'sound/weapons/taser2.ogg'
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||||
harmful = FALSE
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||||
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||||
/obj/effect/projectile/tracer/disabler/bounce
|
||||
name = "disabler"
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||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "bouncebeam"
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||||
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||||
/obj/projectile/beam/disabler/bounce
|
||||
name = "disabler arc"
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "bouncebeam"
|
||||
damage = 30
|
||||
damage_type = STAMINA
|
||||
flag = ENERGY
|
||||
eyeblur = 1
|
||||
tracer_type = /obj/effect/projectile/tracer/disabler/bounce
|
||||
light_range = 5
|
||||
light_power = 0.75
|
||||
speed = 1.4
|
||||
ricochets_max = 6
|
||||
ricochet_incidence_leeway = 170
|
||||
ricochet_chance = 130
|
||||
ricochet_decay_damage = 0.9
|
||||
|
||||
/obj/projectile/beam/disabler/bounce/check_ricochet_flag(atom/A)
|
||||
return TRUE
|
||||
// Allows the projectile to reflect on walls like how bullets ricochet.
|
||||
|
||||
//////////////////////
|
||||
// Bounce Laser //
|
||||
//////////////////////
|
||||
// It's a laser that will always ricochet.
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/bounce
|
||||
projectile_type = /obj/projectile/beam/laser/bounce
|
||||
select_name = "lethal"
|
||||
e_cost = 100
|
||||
|
||||
/obj/projectile/beam/laser/bounce
|
||||
name = "energy arc"
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "bouncebeam_red"
|
||||
damage = 20
|
||||
damage_type = BURN
|
||||
flag = LASER
|
||||
light_range = 5
|
||||
light_power = 0.75
|
||||
speed = 1.4
|
||||
ricochets_max = 6
|
||||
ricochet_incidence_leeway = 170
|
||||
ricochet_chance = 130
|
||||
ricochet_decay_damage = 0.9
|
||||
|
||||
/obj/projectile/beam/laser/bounce/check_ricochet_flag(atom/A)
|
||||
return TRUE
|
||||
// Allows the projectile to reflect on walls like how bullets ricochet.
|
||||
|
||||
//////////////////////
|
||||
// Knockdown Bolt //
|
||||
//////////////////////
|
||||
// A taser that had the same stamina impact as a disabler, but a five-second knockdown and taser hitter effects.
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/knockdown
|
||||
projectile_type = /obj/projectile/energy/electrode/knockdown
|
||||
select_name = "knockdown"
|
||||
fire_sound = 'sound/weapons/taser.ogg'
|
||||
e_cost = 200
|
||||
harmful = FALSE
|
||||
|
||||
/obj/projectile/energy/electrode/knockdown
|
||||
name = "electrobolt"
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "electro_bolt"
|
||||
knockdown = 50
|
||||
stamina = 30
|
||||
range = 6
|
||||
|
||||
//////////////////////
|
||||
// Single Laser //
|
||||
//////////////////////
|
||||
// Has an unique sprite, it's a low-powered laser for rapid fire. Pea-shooter tier.
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/single
|
||||
projectile_type = /obj/projectile/beam/laser/single
|
||||
e_cost = 50
|
||||
select_name = "lethal"
|
||||
|
||||
/obj/projectile/beam/laser/single
|
||||
name = "laser bolt"
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "single_laser"
|
||||
damage = 15
|
||||
eyeblur = 1
|
||||
light_range = 5
|
||||
light_power = 0.75
|
||||
speed = 0.5
|
||||
armour_penetration = 10
|
||||
|
||||
//////////////////////
|
||||
// Double Laser //
|
||||
//////////////////////
|
||||
// Visually, this fires two lasers. In code, it's just one. It's fast and great for turrets.
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/double
|
||||
projectile_type = /obj/projectile/beam/laser/double
|
||||
e_cost = 150
|
||||
select_name = "lethal"
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
|
||||
/obj/projectile/beam/laser/double
|
||||
name = "laser bolt"
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi'
|
||||
icon_state = "double_laser"
|
||||
damage = 40
|
||||
eyeblur = 1
|
||||
light_range = 5
|
||||
light_power = 0.75
|
||||
speed = 0.5
|
||||
armour_penetration = 10
|
||||
|
||||
//////////////////////
|
||||
// Energy Bullets //
|
||||
//////////////////////
|
||||
// Ballistic gunplay but it allows us to target a different part of the armour block.
|
||||
// Also allows the benefits of lasers (blobs strains, xenos) over bullets to be used with ballistic gunplay.
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser
|
||||
name = "Type I Plasma Projectile"
|
||||
desc = "A chemical mixture that once triggered, creates a deadly projectile, melting it's own casing in the process."
|
||||
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi'
|
||||
icon_state = "plasma_shell"
|
||||
worn_icon_state = "shell"
|
||||
caliber = "Beam Shell"
|
||||
custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=250)
|
||||
projectile_type = /obj/projectile/beam/laser/single
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/double
|
||||
name = "Type II Plasma Projectile"
|
||||
desc = "A chemical mixture that once triggered, creates a deadly projectile, melting it's own casing in the process."
|
||||
icon_state = "plasma_shell2"
|
||||
worn_icon_state = "shell"
|
||||
caliber = "Beam Shell"
|
||||
custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=500)
|
||||
projectile_type = /obj/projectile/beam/laser/double
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/bounce
|
||||
name = "Type III Reflective Projectile (Lethal)"
|
||||
desc = "A chemical mixture that once triggered, creates a deadly bouncing projectile, melting it's own casing in the process."
|
||||
icon_state = "bounce_shell"
|
||||
worn_icon_state = "shell"
|
||||
caliber = "Beam Shell"
|
||||
custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=250)
|
||||
projectile_type = /obj/projectile/beam/laser/bounce
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/bounce/disabler
|
||||
name = "Type III Reflective Projectile (Disabler)"
|
||||
desc = "A chemical mixture that once triggered, creates bouncing disabler projectile, melting it's own casing in the process."
|
||||
icon_state = "disabler_shell"
|
||||
projectile_type = /obj/projectile/beam/disabler/bounce
|
||||
|
||||
|
||||
@@ -14,31 +14,31 @@
|
||||
/obj/projectile/bullet/c32
|
||||
name = ".32 bullet"
|
||||
damage = 15
|
||||
wound_bonus = -50
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/ammo_casing/c32_rubber
|
||||
/obj/item/ammo_casing/c32/rubber
|
||||
name = ".32 rubber bullet casing"
|
||||
desc = "A .32 rubber bullet casing."
|
||||
caliber = "c32acp"
|
||||
projectile_type = /obj/projectile/bullet/c32_rubber
|
||||
projectile_type = /obj/projectile/bullet/c32/rubber
|
||||
|
||||
/obj/projectile/bullet/c32_rubber
|
||||
/obj/projectile/bullet/c32/rubber
|
||||
name = ".32 rubber bullet"
|
||||
damage = 5
|
||||
stamina = 20
|
||||
wound_bonus = -75
|
||||
|
||||
/obj/item/ammo_casing/c32_ap
|
||||
/obj/item/ammo_casing/c32/ap
|
||||
name = ".32 armor-piercing bullet"
|
||||
desc = "A .32 armor-piercing bullet casing."
|
||||
caliber = "c32acp"
|
||||
projectile_type = /obj/projectile/bullet/c32_ap
|
||||
projectile_type = /obj/projectile/bullet/c32/ap
|
||||
|
||||
/obj/projectile/bullet/c32_ap
|
||||
/obj/projectile/bullet/c32/ap
|
||||
name = ".32 armor-piercing bullet"
|
||||
damage = 10
|
||||
damage = 15
|
||||
armour_penetration = 40
|
||||
wound_bonus = -10
|
||||
wound_bonus = -75
|
||||
|
||||
/obj/item/ammo_casing/c32_incendiary
|
||||
name = ".32 incendiary bullet"
|
||||
@@ -174,3 +174,29 @@
|
||||
shrapnel_type = null
|
||||
sharpness = NONE
|
||||
embedding = null
|
||||
|
||||
////// 7.62 //////
|
||||
////////////////////////
|
||||
///// 5.56x45mm /////
|
||||
// Very good at piercing armour at short range, not as good at going through armour at over 100m. But this is SS13...
|
||||
|
||||
/// The 5.56 you see pretty much everyone under NATO use.
|
||||
#define CALIBER_A556x45 "a556x45"
|
||||
/obj/item/ammo_casing/a556x45
|
||||
name = "5.56x45mm bullet casing"
|
||||
desc = "A 5.56mm rubber bullet casing."
|
||||
caliber = CALIBER_A556x45
|
||||
projectile_type = /obj/projectile/bullet/a556x45
|
||||
|
||||
/obj/projectile/bullet/a556x45
|
||||
name = "5.56x45mm bullet"
|
||||
damage = 50
|
||||
armour_penetration = 20
|
||||
stamina = 10
|
||||
speed = 0.2
|
||||
wound_bonus = 20
|
||||
bare_wound_bonus = 10
|
||||
|
||||
///// 5.56x45mm /////
|
||||
////////////////////////
|
||||
////// 7.62 //////
|
||||
|
||||
@@ -16,20 +16,20 @@
|
||||
build_path = /obj/item/ammo_casing/c32
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c32_rubber
|
||||
/datum/design/c32/rubber
|
||||
name = ".32 Rubber Bullet"
|
||||
id = "c32_rubber"
|
||||
id = "c32/rubber"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
build_path = /obj/item/ammo_casing/c32_rubber
|
||||
build_path = /obj/item/ammo_casing/c32/rubber
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/c32_ap
|
||||
/datum/design/c32/ap
|
||||
name = ".32 Armor-Piercing Bullet"
|
||||
id = "c32_ap"
|
||||
id = "c32/ap"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
build_path = /obj/item/ammo_casing/c32_ap
|
||||
build_path = /obj/item/ammo_casing/c32/ap
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c32_incendiary
|
||||
@@ -45,7 +45,7 @@
|
||||
id = "smg32acp"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 3000)
|
||||
build_path = /obj/item/ammo_box/magazine/smg32/empty
|
||||
build_path = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/empty
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/a762
|
||||
|
||||
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 4.4 KiB |
|
Before Width: | Height: | Size: 960 B After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 10 KiB |
@@ -4173,6 +4173,7 @@
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\pistol.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\revolver.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\rifle.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\energy\energy.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\projectile\bullets\modular_projectiles.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modules\research\designs\autolathe_designs.dm"
|
||||
#include "modular_skyrat\modules\morenarcotics\chemistry\reagents\cocaine.dm"
|
||||
|
||||