Arconomy Balance Pass 1: Pricecuts, bug fixes, and inflation adjustments (#52744)

* Economy Version 1.1: Balance patch, Life is pain

* That may be uhh, just a bit too much of a drop.

* Bikeshedding engaged

* Atomized to exclusively balance changes.

* Whoops, slipped through the cracks

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
ArcaneMusic
2020-08-10 16:49:44 -03:00
committed by GitHub
co-authored by Rohesie
parent 352024fdd6
commit b950f253c1
3 changed files with 19 additions and 12 deletions
+5 -1
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@@ -1,6 +1,7 @@
#define STARTING_PAYCHECKS 7
//Experimental change: These are subject to tweaking based on the /tg/ economy overhaul.
//Current design direction: Higher paying jobs are vastly outnumbered by lower paying jobs, so anything above medium hurts inflation, common jobs help inflation
#define PAYCHECK_PRISONER 25
#define PAYCHECK_ASSISTANT 50
#define PAYCHECK_MINIMAL 55
@@ -9,7 +10,7 @@
#define PAYCHECK_HARD 100
#define PAYCHECK_COMMAND 200
#define STATION_TARGET_INCREMENT 200
#define STATION_TARGET_INCREMENT 150
#define MAX_GRANT_CIV 2500
#define MAX_GRANT_ENG 3000
@@ -47,6 +48,9 @@
#define CIV_JOB_MED 11
#define CIV_JOB_GROW 12
//By how much should the station's inflation value be multiplied by when dividing the civilian bounty's reward?
#define BOUNTY_MULTIPLIER 10
//These defines are to be used to with the payment component, determines which lines will be used during a transaction. If in doubt, go with clinical.
#define PAYMENT_CLINICAL "clinical"
#define PAYMENT_FRIENDLY "friendly"
@@ -4,6 +4,7 @@
desc = "A machine designed to send civilian bounty targets to centcom."
layer = TABLE_LAYER
resistance_flags = FIRE_PROOF
circuit = /obj/item/circuitboard/machine/bountypad
///Computer for assigning new civilian bounties, and sending bounties for collection.
/obj/machinery/computer/piratepad_control/civilian
@@ -14,6 +15,7 @@
icon_keyboard = "id_key"
warmup_time = 3 SECONDS
var/obj/item/card/id/inserted_scan_id
circuit = /obj/item/circuitboard/computer/bountypad
/obj/machinery/computer/piratepad_control/civilian/Initialize()
. = ..()
@@ -145,6 +147,7 @@
if("stop")
stop_sending()
if("bounty")
//Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.
if(!inserted_scan_id || !inserted_scan_id.registered_account)
return
var/datum/bank_account/pot_acc = inserted_scan_id.registered_account
@@ -153,14 +156,14 @@
to_chat(usr, "<span class='warning'>You already have an incomplete civilian bounty, try again in [curr_time] minutes to replace it!</span>")
return FALSE
var/datum/bounty/crumbs = random_bounty(pot_acc.account_job.bounty_types) //It's a good scene from War Dogs (2016).
if(SSeconomy.inflation_value() > 1)
if(istype(crumbs, /datum/bounty/item))
var/datum/bounty/item/items = crumbs
items.required_count = max(round((items.required_count)/(SSeconomy.inflation_value()*2)), 1)
if(istype(crumbs, /datum/bounty/reagent))
var/datum/bounty/reagent/chems = crumbs
chems.required_volume = max(round((chems.required_volume)/SSeconomy.inflation_value()*2), 1)
crumbs.reward = round(crumbs.reward/(SSeconomy.inflation_value()*2))
var/crumb_floor = (SSeconomy.inflation_value() * BOUNTY_MULTIPLIER)
crumbs.reward = round(crumbs.reward/(crumb_floor))
if(istype(crumbs, /datum/bounty/item))
var/datum/bounty/item/items = crumbs
items.required_count = max(round((items.required_count)/(SSeconomy.inflation_value()*2)), 1)
if(istype(crumbs, /datum/bounty/reagent))
var/datum/bounty/reagent/chems = crumbs
chems.required_volume = max(round((chems.required_volume)/SSeconomy.inflation_value()*2), 1)
pot_acc.bounty_timer = world.time
pot_acc.civilian_bounty = crumbs
if("eject")
@@ -218,7 +221,7 @@
/obj/item/civ_bounty_beacon/attack_self()
loc.visible_message("<span class='warning'>\The [src] begins to beep loudly!</span>")
addtimer(CALLBACK(src, .proc/launch_payload), 4 SECONDS)
addtimer(CALLBACK(src, .proc/launch_payload), 1 SECONDS)
/obj/item/civ_bounty_beacon/proc/launch_payload()
playsound(src, "sparks", 80, TRUE)
@@ -228,4 +231,4 @@
if(1)
new /obj/machinery/computer/piratepad_control/civilian(drop_location())
qdel(src)
uses = uses - 1
uses--
+1 -1
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@@ -734,7 +734,7 @@
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\canister_frame.dm"
#include "code\game\machinery\cell_charger.dm"
#include "code\game\machinery\civilian_bountys.dm"
#include "code\game\machinery\civilian_bounties.dm"
#include "code\game\machinery\constructable_frame.dm"
#include "code\game\machinery\dance_machine.dm"
#include "code\game\machinery\defibrillator_mount.dm"