Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3

Item name fixing round3
This commit is contained in:
Cheridan
2013-12-26 23:14:15 -08:00
30 changed files with 109 additions and 104 deletions
+8 -8
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@@ -5,7 +5,7 @@
***********************************************************************/
//Might want to move this into several files later but for now it works here
/obj/item/borg/stun
name = "Electrified Arm"
name = "electrified arm"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
@@ -23,7 +23,7 @@
O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
/obj/item/borg/overdrive
name = "Overdrive"
name = "overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
@@ -37,27 +37,27 @@
/obj/item/borg/sight/xray
name = "X-ray Vision"
name = "\proper x-ray Vision"
sight_mode = BORGXRAY
/obj/item/borg/sight/thermal
name = "Thermal Vision"
name = "\proper thermal vision"
sight_mode = BORGTHERM
/obj/item/borg/sight/meson
name = "Meson Vision"
name = "\proper meson vision"
sight_mode = BORGMESON
/obj/item/borg/sight/hud
name = "Hud"
name = "hud"
var/obj/item/clothing/glasses/hud/hud = null
/obj/item/borg/sight/hud/med
name = "Medical Hud"
name = "medical hud"
New()
@@ -67,7 +67,7 @@
/obj/item/borg/sight/hud/sec
name = "Security Hud"
name = "security hud"
New()
+7 -7
View File
@@ -9,35 +9,35 @@
var/list/construction_cost = list("metal"=20000,"glass"=5000)
/obj/item/robot_parts/l_arm
name = "Cyborg Left Arm"
name = "cyborg left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_arm"
construction_time = 200
construction_cost = list("metal"=18000)
/obj/item/robot_parts/r_arm
name = "Cyborg Right Arm"
name = "cyborg right arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_arm"
construction_time = 200
construction_cost = list("metal"=18000)
/obj/item/robot_parts/l_leg
name = "Cyborg Left Leg"
name = "cyborg left leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_leg"
construction_time = 200
construction_cost = list("metal"=15000)
/obj/item/robot_parts/r_leg
name = "Cyborg Right Leg"
name = "cyborg right leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_leg"
construction_time = 200
construction_cost = list("metal"=15000)
/obj/item/robot_parts/chest
name = "Cyborg Torso"
name = "cyborg torso"
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
icon_state = "chest"
construction_time = 350
@@ -46,7 +46,7 @@
var/obj/item/weapon/cell/cell = null
/obj/item/robot_parts/head
name = "Cyborg Head"
name = "cyborg head"
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
icon_state = "head"
construction_time = 350
@@ -55,7 +55,7 @@
var/obj/item/device/flash/flash2 = null
/obj/item/robot_parts/robot_suit
name = "Cyborg Endoskeleton"
name = "cyborg endoskeleton"
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
icon_state = "robo_suit"
construction_time = 500
@@ -2,7 +2,7 @@
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "A borg upgrade module."
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
@@ -78,7 +78,7 @@
/obj/item/borg/upgrade/vtec
name = "cyborg VTEC Module"
name = "cyborg VTEC module"
desc = "Used to kick in a cyborg's VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
@@ -95,7 +95,7 @@
/obj/item/borg/upgrade/tasercooler
name = "cyborg Rapid Taser Cooling Module"
name = "cyborg rapid taser cooling module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
@@ -152,7 +152,7 @@
/obj/item/borg/upgrade/syndicate/
name = "Illegal Equipment Module"
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a cyborg"
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
icon_state = "cyborg_upgrade3"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/stack/rods
name = "metal rods"
name = "metal rod"
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon_state = "rods"
@@ -1,5 +1,5 @@
/obj/item/stack/light_w
name = "wired glass tiles"
name = "wired glass tile"
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon_state = "glass_wire"
@@ -22,7 +22,7 @@ Mineral Sheets
icon = 'icons/obj/mining.dmi'
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone bricks"
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
@@ -104,7 +104,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
)
/obj/item/stack/sheet/wood
name = "wooden planks"
name = "wooden plank"
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
+1
View File
@@ -8,6 +8,7 @@
* Stacks
*/
/obj/item/stack
gender = PLURAL
origin_tech = "materials=1"
var/list/datum/stack_recipe/recipes
var/singular_name
@@ -1,5 +1,5 @@
/obj/item/stack/tile/light
name = "light tiles"
name = "light tile"
singular_name = "light floor tile"
desc = "A floor tile, made out off glass. It produces light."
icon_state = "tile_e"
@@ -1,5 +1,5 @@
/obj/item/stack/tile/plasteel
name = "floor tiles"
name = "floor tile"
singular_name = "floor tile"
desc = "Those could work as a pretty decent throwing weapon"
icon_state = "tile"
@@ -9,7 +9,7 @@
* Grass
*/
/obj/item/stack/tile/grass
name = "grass tiles"
name = "grass tile"
singular_name = "grass floor tile"
desc = "A patch of grass like they often use on golf courses"
icon_state = "tile_grass"
@@ -26,7 +26,7 @@
* Wood
*/
/obj/item/stack/tile/wood
name = "wood floor tiles"
name = "wood floor tile"
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
+17 -17
View File
@@ -7,7 +7,7 @@ AI MODULES
// AI module
/obj/item/weapon/aiModule
name = "AI Module"
name = "\improper AI module"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
@@ -45,7 +45,7 @@ AI MODULES
/******************** Safeguard ********************/
/obj/item/weapon/aiModule/safeguard
name = "'Safeguard' AI Module"
name = "\improper 'Safeguard' AI module"
var/targetName = ""
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
origin_tech = "programming=3;materials=4"
@@ -73,7 +73,7 @@ AI MODULES
/******************** OneHuman ********************/
/obj/item/weapon/aiModule/oneHuman
name = "'OneHuman' AI Module"
name = "\improper 'OneHuman' AI module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is human.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
@@ -105,7 +105,7 @@ AI MODULES
/******************** ProtectStation ********************/
/obj/item/weapon/aiModule/protectStation
name = "'ProtectStation' AI Module"
name = "\improper 'ProtectStation' AI module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
@@ -120,7 +120,7 @@ AI MODULES
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
name = "'Quarantine' AI Module"
name = "\improper 'Quarantine' AI module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
@@ -135,7 +135,7 @@ AI MODULES
/******************** OxygenIsToxicToHumans ********************/
/obj/item/weapon/aiModule/oxygen
name = "'OxygenIsToxicToHumans' AI Module"
name = "\improper 'OxygenIsToxicToHumans' AI module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
origin_tech = "programming=3;biotech=2;materials=4"
@@ -150,7 +150,7 @@ AI MODULES
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
name = "'Freeform' AI Module"
name = "\improper 'Freeform' AI module"
var/newFreeFormLaw = ""
var/lawpos = 15
desc = "A 'freeform' AI module: '<freeform>'"
@@ -184,7 +184,7 @@ AI MODULES
/******************** Reset ********************/
/obj/item/weapon/aiModule/reset
name = "'Reset' AI Module"
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "A 'reset' AI module: Resets back to the original core laws."
origin_tech = "programming=3;materials=4"
@@ -197,7 +197,7 @@ AI MODULES
/******************** Purge ********************/
/obj/item/weapon/aiModule/purge // -- TLE
name = "'Purge' AI Module"
name = "\improper 'Purge' AI module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
@@ -210,7 +210,7 @@ AI MODULES
/******************** Asimov ********************/
/obj/item/weapon/aiModule/asimov // -- TLE
name = "'Asimov' Core AI Module"
name = "\improper 'Asimov' core AI module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
@@ -225,7 +225,7 @@ AI MODULES
/******************** Corporate ********************/
/obj/item/weapon/aiModule/corp
name = "'Corporate' Core AI Module"
name = "\improper 'Corporate' core AI module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
@@ -241,7 +241,7 @@ AI MODULES
/****************** P.A.L.A.D.I.N. **************/
/obj/item/weapon/aiModule/paladin // -- NEO
name = "'P.A.L.A.D.I.N.' Core AI Module"
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
@@ -257,7 +257,7 @@ AI MODULES
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
name = "'T.Y.R.A.N.T.' Core AI Module"
name = "\improper 'T.Y.R.A.N.T.' core AI module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
@@ -272,7 +272,7 @@ AI MODULES
/******************** Freeform Core ******************/
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
name = "'Freeform' Core AI Module"
name = "\improper 'Freeform' core AI module"
var/newFreeFormLaw = ""
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=3;materials=6"
@@ -299,7 +299,7 @@ AI MODULES
/******************** Hacked AI Module ******************/
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
name = "Hacked AI Module"
name = "hacked AI module"
var/newFreeFormLaw = ""
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=3;materials=6;syndicate=7"
@@ -329,7 +329,7 @@ AI MODULES
/******************** Robocop ********************/
/obj/item/weapon/aiModule/robocop // -- TLE
name = "'Robocop' Core AI Module"
name = "\improper 'Robocop' core AI module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
@@ -345,7 +345,7 @@ AI MODULES
/******************** Antimov ********************/
/obj/item/weapon/aiModule/antimov // -- TLE
name = "'Antimov' Core AI Module"
name = "\improper 'Antimov' core AI module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
+3 -3
View File
@@ -34,14 +34,14 @@
set src in usr
if (t)
src.name = text("Data Disk- '[]'", t)
src.name = text("data disk- '[]'", t)
else
src.name = "Data Disk"
src.name = "data disk"
src.add_fingerprint(usr)
return
/obj/item/weapon/card/data/clown
name = "coordinates to clown planet"
name = "\proper the coordinates to clown planet"
icon_state = "data"
item_state = "card-id"
layer = 3
@@ -223,7 +223,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
// CIGARS //
////////////
/obj/item/clothing/mask/cigarette/cigar
name = "Premium Cigar"
name = "premium cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
icon_on = "cigaron"
@@ -235,14 +235,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
chem_volume = 20
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "Cohiba Robusto Cigar"
name = "\improper Cohiba Robusto cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
/obj/item/clothing/mask/cigarette/cigar/havana
name = "Premium Havanian Cigar"
name = "premium Havanian cigar"
desc = "A cigar fit for only the best for the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
@@ -336,7 +336,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/lit = 0
/obj/item/weapon/lighter/zippo
name = "Zippo lighter"
name = "\improper Zippo lighter"
desc = "The zippo."
icon_state = "zippo"
item_state = "zippo"
@@ -1,4 +1,5 @@
/obj/item/weapon/lipstick
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/machinery/implantchair
name = "Loyalty Implanter"
name = "loyalty implanter"
desc = "Used to implant occupants with loyalty implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
+1 -1
View File
@@ -129,7 +129,7 @@
* Bucher's cleaver
*/
/obj/item/weapon/butch
name = "butcher's Cleaver"
name = "butcher's cleaver"
icon = 'icons/obj/kitchen.dmi'
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
+13 -10
View File
@@ -3,7 +3,8 @@
var/global/list/cached_icons = list()
/obj/item/weapon/paint
name = "Paint Can"
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
@@ -13,43 +14,44 @@ var/global/list/cached_icons = list()
var/paintleft = 10
/obj/item/weapon/paint/red
name = "Red paint"
name = "red paint"
item_color = "C73232" //"FF0000"
icon_state = "paint_red"
/obj/item/weapon/paint/green
name = "Green paint"
name = "green paint"
item_color = "2A9C3B" //"00FF00"
icon_state = "paint_green"
/obj/item/weapon/paint/blue
name = "Blue paint"
name = "blue paint"
item_color = "5998FF" //"0000FF"
icon_state = "paint_blue"
/obj/item/weapon/paint/yellow
name = "Yellow paint"
name = "yellow paint"
item_color = "CFB52B" //"FFFF00"
icon_state = "paint_yellow"
/obj/item/weapon/paint/violet
name = "Violet paint"
name = "violet paint"
item_color = "AE4CCD" //"FF00FF"
icon_state = "paint_violet"
/obj/item/weapon/paint/black
name = "Black paint"
name = "black paint"
item_color = "333333"
icon_state = "paint_black"
/obj/item/weapon/paint/white
name = "White paint"
name = "white paint"
item_color = "FFFFFF"
icon_state = "paint_white"
/obj/item/weapon/paint/anycolor
name = "Any color"
gender= PLURAL
name = "any color"
icon_state = "paint_neutral"
attack_self(mob/user as mob)
@@ -97,7 +99,8 @@ var/global/list/cached_icons = list()
return
/obj/item/weapon/paint/paint_remover
name = "Paint remover"
gender = PLURAL
name = "paint remover"
icon_state = "paint_neutral"
afterattack(turf/target, mob/user as mob,proximity)
@@ -36,7 +36,7 @@
charge = 0
/obj/item/weapon/cell/secborg
name = "\improper Security borg rechargable D battery"
name = "security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
g_amt = 40
@@ -29,7 +29,7 @@
*/
/obj/item/weapon/storage/backpack/holding
name = "Bag of Holding"
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = "bluespace=4"
icon_state = "holdingpack"
@@ -85,7 +85,7 @@
item_state = "backpack"
/obj/item/weapon/storage/backpack/clown
name = "Giggles Von Honkerton"
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "clownpack"
item_state = "clownpack"
@@ -88,7 +88,7 @@
new /obj/item/clothing/gloves/latex(src)
/obj/item/weapon/storage/box/masks
name = "sterile masks"
name = "box of sterile masks"
desc = "This box contains masks of sterility."
icon_state = "sterile"
@@ -103,7 +103,7 @@
new /obj/item/clothing/mask/surgical(src)
/obj/item/weapon/storage/box/syringes
name = "syringes"
name = "box of syringes"
desc = "A box full of syringes."
desc = "A biohazard alert warning is printed on the box"
icon_state = "syringe"
@@ -119,7 +119,7 @@
new /obj/item/weapon/reagent_containers/syringe( src )
/obj/item/weapon/storage/box/beakers
name = "beaker box"
name = "box of beakers"
icon_state = "beaker"
New()
@@ -133,7 +133,7 @@
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/storage/box/injectors
name = "\improper DNA injectors"
name = "box of DNA injectors"
desc = "This box contains injectors it seems."
New()
@@ -204,7 +204,7 @@
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
/obj/item/weapon/storage/box/emps
name = "emp grenades"
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
icon_state = "flashbang"
@@ -217,7 +217,7 @@
new /obj/item/weapon/grenade/empgrenade(src)
/obj/item/weapon/storage/box/trackimp
name = "tracking implant kit"
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
@@ -232,7 +232,7 @@
new /obj/item/weapon/locator(src)
/obj/item/weapon/storage/box/chemimp
name = "chemical implant kit"
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
@@ -247,7 +247,7 @@
new /obj/item/weapon/implantpad(src)
/obj/item/weapon/storage/box/exileimp
name = "exile implant kit"
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
icon_state = "implant"
@@ -261,7 +261,7 @@
new /obj/item/weapon/implanter(src)
/obj/item/weapon/storage/box/rxglasses
name = "prescription glasses"
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
icon_state = "glasses"
@@ -341,7 +341,7 @@
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
/obj/item/weapon/storage/box/ids
name = "spare IDs"
name = "box of spare IDs"
desc = "Has so many empty IDs."
icon_state = "id"
@@ -356,7 +356,7 @@
new /obj/item/weapon/card/id(src)
/obj/item/weapon/storage/box/prisoner
name = "prisoner IDs"
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "id"
@@ -371,7 +371,7 @@
new /obj/item/weapon/card/id/prisoner/seven(src)
/obj/item/weapon/storage/box/seccarts
name = "Spare R.O.B.U.S.T. Cartridges"
name = "box of spare R.O.B.U.S.T. Cartridges"
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
icon_state = "pda"
@@ -386,7 +386,7 @@
new /obj/item/weapon/cartridge/security(src)
/obj/item/weapon/storage/box/handcuffs
name = "spare handcuffs"
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
@@ -401,7 +401,7 @@
new /obj/item/weapon/handcuffs(src)
/obj/item/weapon/storage/box/fakesyndiesuit
name = "Space Suit and Helmet"
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "box_of_doom"
@@ -411,7 +411,7 @@
new /obj/item/clothing/suit/syndicatefake(src)
/obj/item/weapon/storage/box/mousetraps
name = "box of Pest-B-Gon Mousetraps"
name = "box of Pest-B-Gon mousetraps"
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
icon_state = "mousetraps"
@@ -475,7 +475,7 @@
return
/obj/item/weapon/storage/box/lights
name = "replacement bulbs"
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
@@ -492,7 +492,7 @@
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/lights/tubes
name = "replacement tubes"
name = "box of replacement tubes"
icon_state = "lighttube"
/obj/item/weapon/storage/box/lights/tubes/New()
@@ -501,7 +501,7 @@
new /obj/item/weapon/light/tube(src)
/obj/item/weapon/storage/box/lights/mixed
name = "replacement lights"
name = "box of replacement lights"
icon_state = "lightmixed"
/obj/item/weapon/storage/box/lights/mixed/New()
@@ -80,7 +80,7 @@
*/
/obj/item/weapon/storage/fancy/candle_box
name = "Candle pack"
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
@@ -150,7 +150,7 @@
return
/obj/item/weapon/storage/pill_bottle/kelotane
name = "Pill bottle (kelotane)"
name = "bottle of kelotane pills"
desc = "Contains pills used to treat burns."
New()
@@ -164,7 +164,7 @@
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
/obj/item/weapon/storage/pill_bottle/antitox
name = "Pill bottle (Anti-toxin)"
name = "bottle of anti-toxin pills"
desc = "Contains pills used to counter toxins."
New()
@@ -178,7 +178,7 @@
new /obj/item/weapon/reagent_containers/pill/antitox( src )
/obj/item/weapon/storage/pill_bottle/inaprovaline
name = "Pill bottle (inaprovaline)"
name = "bottle of inaprovaline pills"
desc = "Contains pills used to stabilize patients."
New()
@@ -70,7 +70,7 @@
/obj/item/weapon/storage/lockbox/loyalty
name = "Lockbox (Loyalty Implants)"
name = "lockbox of loyalty implants"
req_access = list(access_security)
New()
@@ -82,7 +82,7 @@
/obj/item/weapon/storage/lockbox/clusterbang
name = "lockbox (clusterbang)"
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)
@@ -78,12 +78,12 @@
return
/obj/item/weapon/storage/box/syndie_kit
name = "Box"
name = "box"
desc = "A sleek, sturdy box"
icon_state = "box_of_doom"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
name = "Freedom Implant (with injector)"
name = "boxed freedom implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_freedom/New()
..()
@@ -112,7 +112,7 @@
return*/
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
name = "Uplink Implant (with injector)"
name = "boxed uplink implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_uplink/New()
..()
@@ -123,7 +123,7 @@
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal
name = "Adrenal Implant (with injector)"
name = "boxed adrenal implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal/New()
..()
@@ -134,7 +134,7 @@
/obj/item/weapon/storage/box/syndie_kit/space
name = "Space Suit and Helmet"
name = "boxed space suit and helmet"
/obj/item/weapon/storage/box/syndie_kit/space/New()
..()
@@ -143,7 +143,7 @@
return
/obj/item/weapon/storage/box/syndie_kit/emp
name = "EMP kit"
name = "boxed EMP kit"
/obj/item/weapon/storage/box/syndie_kit/emp/New()
..()
@@ -1,5 +1,5 @@
/obj/item/weapon/vending_refill
name = "Resupply canister"
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
+1 -1
View File
@@ -98,7 +98,7 @@
return 1
obj/item/weapon/wirerod
name = "Wired rod"
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
+1 -1
View File
@@ -128,7 +128,7 @@ LINEN BINS
item_color = "cargo"
/obj/item/weapon/bedsheet/centcom
name = "centcom bedsheet"
name = "\improper Centcom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
item_color = "centcom"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/structure/displaycase
name = "Display Case"
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions. It taunts you to kick it."
@@ -1,7 +1,7 @@
obj/structure/door_assembly
icon = 'icons/obj/doors/door_assembly.dmi'
name = "Airlock Assembly"
name = "airlock assembly"
icon_state = "door_as_0"
anchored = 0
density = 1
@@ -20,7 +20,7 @@ obj/structure/door_assembly
base_icon_state = copytext(icon_state,1,lentext(icon_state))
door_assembly_0
name = "Airlock Assembly"
name = "airlock assembly"
icon_state = "door_as_1"
airlock_type = /obj/machinery/door/airlock
anchored = 1
@@ -28,7 +28,7 @@ obj/structure/door_assembly
state = 1
door_assembly_com
name = "Command Airlock Assembly"
name = "command airlock assembly"
icon_state = "door_as_com1"
glass_base_icon_state = "door_as_gcom"
typetext = "command"
@@ -44,7 +44,7 @@ obj/structure/door_assembly
icon_state = "door_as_gcom1"
door_assembly_sec
name = "Security Airlock Assembly"
name = "security airlock assembly"
icon_state = "door_as_sec1"
glass_base_icon_state = "door_as_gsec"
typetext = "security"