[NON-MODULAR] Lets sentient non-human typepath mobs (and borgs) switch combat modes without changing CI status, FINALLY. (#9920)

* fixes the thing

* ckey is implied
This commit is contained in:
nikothedude
2021-12-12 02:14:19 +00:00
committed by GitHub
parent 5aac0a63e1
commit bc5634d6ba
+1 -1
View File
@@ -87,7 +87,7 @@
G.toggle_safety(src, "off")
else
G.toggle_safety(src, "on")
if(!ishuman(src))
if(!ishuman(src) && !ckey)
if(combat_mode)
set_combat_indicator(TRUE)
else