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[NON-MODULAR] Lets sentient non-human typepath mobs (and borgs) switch combat modes without changing CI status, FINALLY. (#9920)
* fixes the thing * ckey is implied
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@@ -87,7 +87,7 @@
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G.toggle_safety(src, "off")
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else
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G.toggle_safety(src, "on")
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if(!ishuman(src))
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if(!ishuman(src) && !ckey)
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if(combat_mode)
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set_combat_indicator(TRUE)
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else
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