Fixes missing . in clown car honking (#41816)

This commit is contained in:
coiax
2018-12-06 20:06:47 -05:00
committed by Emmett Gaines
parent 52d79514be
commit be89c6aa3c
+2 -2
View File
@@ -130,14 +130,14 @@
/datum/action/vehicle/sealed/horn/Trigger()
if(world.time - last_honk_time > 20)
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
playsound(vehicle_entered_target, hornsound, 75)
last_honk_time = world.time
/datum/action/vehicle/sealed/horn/clowncar/Trigger()
if(world.time - last_honk_time > 20)
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
last_honk_time = world.time
if(vehicle_target.inserted_key)