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Fixes missing . in clown car honking (#41816)
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@@ -130,14 +130,14 @@
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/datum/action/vehicle/sealed/horn/Trigger()
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if(world.time - last_honk_time > 20)
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vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
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vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
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to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
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playsound(vehicle_entered_target, hornsound, 75)
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last_honk_time = world.time
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/datum/action/vehicle/sealed/horn/clowncar/Trigger()
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if(world.time - last_honk_time > 20)
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vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks</span>")
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vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
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to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
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last_honk_time = world.time
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if(vehicle_target.inserted_key)
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