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don't disCRIMINATE
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@@ -100,14 +100,14 @@
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if((last_shot + heal_delay) <= world.time)
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last_shot = world.time
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for(var/mob/living/L in range(5, src))
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if(iscultist(L))
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if(iscultist(L) || istype(L, /mob/living/simple_animal/shade) || istype(L, /mob/living/simple_animal/hostile/construct))
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if(L.health != L.maxHealth)
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PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(src), "#960000"))
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if(ishuman(L))
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L.adjustBruteLoss(-1, 0)
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L.adjustFireLoss(-1, 0)
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L.updatehealth()
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if(istype(L, /mob/living/simple_animal/hostile/construct))
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if(istype(L, /mob/living/simple_animal/shade) || istype(L, /mob/living/simple_animal/hostile/construct))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-2)
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