mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 15:47:15 +01:00
hitsound uses burn else instead of checking brute
This commit is contained in:
@@ -175,7 +175,7 @@
|
||||
switch(W.damtype)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 80, 1)
|
||||
if(BRUTE)
|
||||
else
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
health -= W.force * 0.3
|
||||
|
||||
|
||||
Reference in New Issue
Block a user