hitsound uses burn else instead of checking brute

This commit is contained in:
Jordie0608
2014-09-18 20:05:46 +10:00
parent d53e8f6a52
commit cbdf479b5d
+1 -1
View File
@@ -175,7 +175,7 @@
switch(W.damtype)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
if(BRUTE)
else
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
health -= W.force * 0.3