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Makes it so Dullahans don't speak in robot span (#70900)
Dullahan heads speak without a span, instead of the robot span from "an object is speaking".
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@@ -42,6 +42,7 @@
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my_head = new /obj/item/dullahan_relay(head, human)
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human.put_in_hands(head)
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head.show_organs_on_examine = FALSE
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head.speech_span = null // so we don't look roboty when talking through it
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// We want to give the head some boring old eyes just so it doesn't look too jank on the head sprite.
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head.eyes = new /obj/item/organ/internal/eyes(head)
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