Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2020-12-10 00:07:53 +00:00
parent f747365690
commit cea211afb7
8 changed files with 51 additions and 30 deletions
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<div class="commit sansserif">
<h2 class="date">10 December 2020</h2>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">only anchored windows call move_update_turf()</li>
<li class="tweak">singularities from stage 2 and over will unanchor windows</li>
<li class="rscdel">removed atmos SM room</li>
<li class="rscadd">added atmos testing facility</li>
<li class="rscadd">added SM to replace the hole left by singulo/tesla engines</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">projectiles now use a new hit detection system that doesn't rely on quirks in movement code to work, and is easier(?) to work with</li>
<li class="refactor">pass_flags_self now handles determining if something with specific pass_flags can cross something, by default.</li>
<li class="bugfix">piercing projectiles (see: penetrating snipers) work again</li>
<li class="tweak">projectile permutated/impacted list is reset on ricochets, meaning reflected projectiles can potentially hit something again if it pierced it the first time.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">removes stray lightswitch from icebox mining base</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Vehicles no longer open firelocks when bumped into them.</li>
</ul>
<h2 class="date">09 December 2020</h2>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
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@@ -45092,3 +45092,25 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Time-Green:
- tweak: Acclimator will now idle when emptying, to prevent overcooking in laggy
and sensitive situations
2020-12-10:
Ghilker:
- tweak: only anchored windows call move_update_turf()
- tweak: singularities from stage 2 and over will unanchor windows
- rscdel: removed atmos SM room
- rscadd: added atmos testing facility
- rscadd: added SM to replace the hole left by singulo/tesla engines
Ghommie:
- bugfix: jitteriness, melee attack animations and resting/standing up should no
longer momentarily remove the floating movement type.
silicons:
- refactor: projectiles now use a new hit detection system that doesn't rely on
quirks in movement code to work, and is easier(?) to work with
- refactor: pass_flags_self now handles determining if something with specific pass_flags
can cross something, by default.
- bugfix: 'piercing projectiles (see: penetrating snipers) work again'
- tweak: projectile permutated/impacted list is reset on ricochets, meaning reflected
projectiles can potentially hit something again if it pierced it the first time.
tf-4:
- bugfix: removes stray lightswitch from icebox mining base
zxaber:
- balance: Vehicles no longer open firelocks when bumped into them.
@@ -1,7 +0,0 @@
author: "silicons"
delete-after: True
changes:
- refactor: "projectiles now use a new hit detection system that doesn't rely on quirks in movement code to work, and is easier(?) to work with"
- refactor: "pass_flags_self now handles determining if something with specific pass_flags can cross something, by default."
- bugfix: "piercing projectiles (see: penetrating snipers) work again"
- tweak: "projectile permutated/impacted list is reset on ricochets, meaning reflected projectiles can potentially hit something again if it pierced it the first time."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type."
@@ -1,4 +0,0 @@
author: "zxaber"
delete-after: True
changes:
- balance: "Vehicles no longer open firelocks when bumped into them."
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "removes stray lightswitch from icebox mining base"
@@ -1,6 +0,0 @@
author: "Ghilker"
delete-after: True
changes:
- rscdel: "removed atmos SM room"
- rscadd: "added atmos testing facility"
- rscadd: "added SM to replace the hole left by singulo/tesla engines"
@@ -1,5 +0,0 @@
author: "Ghilker"
delete-after: True
changes:
- tweak: "only anchored windows call move_update_turf()"
- tweak: "singularities from stage 2 and over will unanchor windows"