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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -51,6 +51,35 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">10 December 2020</h2>
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<h3 class="author">Ghilker updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">only anchored windows call move_update_turf()</li>
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<li class="tweak">singularities from stage 2 and over will unanchor windows</li>
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<li class="rscdel">removed atmos SM room</li>
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<li class="rscadd">added atmos testing facility</li>
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<li class="rscadd">added SM to replace the hole left by singulo/tesla engines</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">projectiles now use a new hit detection system that doesn't rely on quirks in movement code to work, and is easier(?) to work with</li>
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<li class="refactor">pass_flags_self now handles determining if something with specific pass_flags can cross something, by default.</li>
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<li class="bugfix">piercing projectiles (see: penetrating snipers) work again</li>
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<li class="tweak">projectile permutated/impacted list is reset on ricochets, meaning reflected projectiles can potentially hit something again if it pierced it the first time.</li>
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</ul>
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<h3 class="author">tf-4 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">removes stray lightswitch from icebox mining base</li>
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</ul>
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<h3 class="author">zxaber updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Vehicles no longer open firelocks when bumped into them.</li>
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</ul>
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<h2 class="date">09 December 2020</h2>
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<h3 class="author">Timberpoes updated:</h3>
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<ul class="changes bgimages16">
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@@ -45092,3 +45092,25 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Time-Green:
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- tweak: Acclimator will now idle when emptying, to prevent overcooking in laggy
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and sensitive situations
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2020-12-10:
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Ghilker:
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- tweak: only anchored windows call move_update_turf()
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- tweak: singularities from stage 2 and over will unanchor windows
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- rscdel: removed atmos SM room
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- rscadd: added atmos testing facility
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- rscadd: added SM to replace the hole left by singulo/tesla engines
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Ghommie:
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- bugfix: jitteriness, melee attack animations and resting/standing up should no
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longer momentarily remove the floating movement type.
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silicons:
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- refactor: projectiles now use a new hit detection system that doesn't rely on
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quirks in movement code to work, and is easier(?) to work with
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- refactor: pass_flags_self now handles determining if something with specific pass_flags
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can cross something, by default.
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- bugfix: 'piercing projectiles (see: penetrating snipers) work again'
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- tweak: projectile permutated/impacted list is reset on ricochets, meaning reflected
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projectiles can potentially hit something again if it pierced it the first time.
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tf-4:
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- bugfix: removes stray lightswitch from icebox mining base
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zxaber:
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- balance: Vehicles no longer open firelocks when bumped into them.
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@@ -1,7 +0,0 @@
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author: "silicons"
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delete-after: True
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changes:
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- refactor: "projectiles now use a new hit detection system that doesn't rely on quirks in movement code to work, and is easier(?) to work with"
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- refactor: "pass_flags_self now handles determining if something with specific pass_flags can cross something, by default."
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- bugfix: "piercing projectiles (see: penetrating snipers) work again"
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- tweak: "projectile permutated/impacted list is reset on ricochets, meaning reflected projectiles can potentially hit something again if it pierced it the first time."
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@@ -1,4 +0,0 @@
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author: "Ghommie"
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delete-after: True
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changes:
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- bugfix: "jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type."
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@@ -1,4 +0,0 @@
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author: "zxaber"
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delete-after: True
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changes:
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- balance: "Vehicles no longer open firelocks when bumped into them."
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@@ -1,4 +0,0 @@
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author: "tf-4"
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delete-after: True
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changes:
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- bugfix: "removes stray lightswitch from icebox mining base"
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@@ -1,6 +0,0 @@
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author: "Ghilker"
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delete-after: True
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changes:
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- rscdel: "removed atmos SM room"
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- rscadd: "added atmos testing facility"
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- rscadd: "added SM to replace the hole left by singulo/tesla engines"
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@@ -1,5 +0,0 @@
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author: "Ghilker"
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delete-after: True
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changes:
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- tweak: "only anchored windows call move_update_turf()"
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- tweak: "singularities from stage 2 and over will unanchor windows"
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