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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 14:08:31 +01:00
Removes some commented out code and some debug messages leftlovers from my previous commit.
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@@ -8,19 +8,6 @@
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/var/list/meteorsC = list(/obj/effect/meteor/dust) //for space dust event
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/*
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/proc/meteor_wave(var/number = 50) //this proc's unused now.
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if(!ticker || wavesecret)
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return
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wavesecret = 1
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for(var/i = 0 to number)
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spawn(rand(10,100))
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spawn_meteor()
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spawn(meteor_wave_delay)
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wavesecret = 0
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*/
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/proc/spawn_meteors(var/number = 10, var/list/meteortypes)
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for(var/i = 0; i < number; i++)
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spawn_meteor(meteortypes)
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@@ -51,7 +51,6 @@
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inertial_drift(A)
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if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1))
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A << "start entered [A.x], [A.y], [A.z]"
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var/move_to_z = src.z
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var/safety = 1
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@@ -84,7 +83,6 @@
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A.x = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2)
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if(isliving(A))
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A << "end entered [A.x], [A.y], [A.z]"
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var/mob/living/L = A
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if(L.pulling)
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var/turf/T = get_step(L.loc,turn(A.dir, 180))
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