Light step quirk rebalance (#49059)

* Light step rebalance

* null check

* Reduced cost back to 1
This commit is contained in:
skoglol
2020-01-29 19:46:51 +01:00
committed by GitHub
parent 6f23711bce
commit d33b46bb37
2 changed files with 8 additions and 2 deletions
+7 -1
View File
@@ -128,13 +128,19 @@ datum/quirk/fan_mime
/datum/quirk/light_step
name = "Light Step"
desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you."
desc = "You walk with a gentle step; footsteps and stepping on sharp objects is quieter and less painful."
value = 1
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
/datum/quirk/light_step/on_spawn()
var/datum/component/footstep/C = quirk_holder.GetComponent(/datum/component/footstep)
if(C)
C.volume *= 0.6
C.e_range -= 2
/datum/quirk/musician
name = "Musician"
desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
@@ -85,7 +85,7 @@
..()
if(ishuman(O))
var/mob/living/carbon/human/H = O
if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP))
if(H.shoes && blood_state && bloodiness)
var/obj/item/clothing/shoes/S = H.shoes
if(!S.can_be_bloody)
return