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Light step quirk rebalance (#49059)
* Light step rebalance * null check * Reduced cost back to 1
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@@ -128,13 +128,19 @@ datum/quirk/fan_mime
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/datum/quirk/light_step
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name = "Light Step"
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desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you."
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desc = "You walk with a gentle step; footsteps and stepping on sharp objects is quieter and less painful."
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value = 1
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mob_trait = TRAIT_LIGHT_STEP
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gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
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lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
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medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
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/datum/quirk/light_step/on_spawn()
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var/datum/component/footstep/C = quirk_holder.GetComponent(/datum/component/footstep)
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if(C)
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C.volume *= 0.6
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C.e_range -= 2
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/datum/quirk/musician
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name = "Musician"
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desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
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@@ -85,7 +85,7 @@
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..()
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP))
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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if(!S.can_be_bloody)
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return
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