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Light step quirk rebalance (#49059)
* Light step rebalance * null check * Reduced cost back to 1
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@@ -85,7 +85,7 @@
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..()
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP))
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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if(!S.can_be_bloody)
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return
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