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Adds smugger packs to mining room, replaces booby-prize beer keg.
Adds to uplink_item.dm Updated code, latest sprites.
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@@ -330,6 +330,13 @@ var/list/uplink_items = list()
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cost = 2
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surplus = 90
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/datum/uplink_item/stealthy_tools/smugglersatchel
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name = "Smuggler's Satchel"
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desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
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item = /obj/item/weapon/storage/backpack/satchel_flat
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cost = 2
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surplus = 30
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// DEVICE AND TOOLS
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/datum/uplink_item/device_tools
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@@ -113,8 +113,8 @@ proc/make_mining_asteroid_secret()
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if("speakeasy")
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theme = "speakeasy"
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floortypes = list(/turf/simulated/floor,/turf/simulated/floor/wood)
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treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/projectile/revolver/doublebarrel=1, /obj/machinery/reagentgrinder=2,
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/obj/structure/reagent_dispensers/beerkeg=5, /obj/machinery/computer/security/wooden_tv=4, /obj/machinery/vending/coffee=3)
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treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/projectile/revolver/doublebarrel=1,/obj/item/weapon/storage/backpack/satchel_flat=1,
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/obj/machinery/reagentgrinder=2, /obj/machinery/computer/security/wooden_tv=4, /obj/machinery/vending/coffee=3)
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fluffitems = list(/obj/structure/table/woodentable=2,/obj/structure/reagent_dispensers/beerkeg=1,/obj/item/weapon/spacecash/c500=4,
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/obj/item/weapon/reagent_containers/food/drinks/shaker=1,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine=3,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey=3,/obj/item/clothing/shoes/laceup=2)
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@@ -27,31 +27,6 @@
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* Backpack Types
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*/
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/obj/item/weapon/storage/flatpack
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name = "smuggler's flatpack"
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desc = "A very slim-line backpack that can easily fit into tight spaces."
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icon_state = "backpack"
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item_state = "backpack"
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level = 1
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storage_slots = 6
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max_combined_w_class = 18
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/obj/item/weapon/storage/flatpack/hide(var/intact)
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if(intact)
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invisibility = 101
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anchored = 1 //otherwise you can pull, cover it, and drag around an invisible backpack.
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icon_state = "term"
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else
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invisibility = initial(invisibility)
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anchored = 0
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icon_state = initial(icon_state)
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/obj/item/weapon/storage/flatpack/New()
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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@@ -110,6 +85,12 @@
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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@@ -201,8 +182,26 @@
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icon_state = "satchel-cap"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/weapon/storage/backpack/satchel_flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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item_state = "satchel-norm"
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level = 1
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storage_slots = 6
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max_combined_w_class = 18
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/obj/item/weapon/storage/flatpack/hide(var/intact)
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if(intact)
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invisibility = 101
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anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
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icon_state = "[initial(icon_state)]2"
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else
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invisibility = initial(invisibility)
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anchored = 0
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icon_state = initial(icon_state)
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/obj/item/weapon/storage/flatpack/New()
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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