Adds smugger packs to mining room, replaces booby-prize beer keg.

Adds to uplink_item.dm
Updated code, latest sprites.
This commit is contained in:
Cheridan
2014-09-27 19:59:25 -05:00
parent ce3dca998b
commit d98cf02a3f
4 changed files with 38 additions and 32 deletions
+7
View File
@@ -330,6 +330,13 @@ var/list/uplink_items = list()
cost = 2
surplus = 90
/datum/uplink_item/stealthy_tools/smugglersatchel
name = "Smuggler's Satchel"
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
item = /obj/item/weapon/storage/backpack/satchel_flat
cost = 2
surplus = 30
// DEVICE AND TOOLS
/datum/uplink_item/device_tools
+2 -2
View File
@@ -113,8 +113,8 @@ proc/make_mining_asteroid_secret()
if("speakeasy")
theme = "speakeasy"
floortypes = list(/turf/simulated/floor,/turf/simulated/floor/wood)
treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/projectile/revolver/doublebarrel=1, /obj/machinery/reagentgrinder=2,
/obj/structure/reagent_dispensers/beerkeg=5, /obj/machinery/computer/security/wooden_tv=4, /obj/machinery/vending/coffee=3)
treasureitems = list(/obj/item/weapon/melee/energy/sword/pirate=1,/obj/item/weapon/gun/projectile/revolver/doublebarrel=1,/obj/item/weapon/storage/backpack/satchel_flat=1,
/obj/machinery/reagentgrinder=2, /obj/machinery/computer/security/wooden_tv=4, /obj/machinery/vending/coffee=3)
fluffitems = list(/obj/structure/table/woodentable=2,/obj/structure/reagent_dispensers/beerkeg=1,/obj/item/weapon/spacecash/c500=4,
/obj/item/weapon/reagent_containers/food/drinks/shaker=1,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine=3,
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey=3,/obj/item/clothing/shoes/laceup=2)
@@ -27,31 +27,6 @@
* Backpack Types
*/
/obj/item/weapon/storage/flatpack
name = "smuggler's flatpack"
desc = "A very slim-line backpack that can easily fit into tight spaces."
icon_state = "backpack"
item_state = "backpack"
level = 1
storage_slots = 6
max_combined_w_class = 18
/obj/item/weapon/storage/flatpack/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can pull, cover it, and drag around an invisible backpack.
icon_state = "term"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/flatpack/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)
/obj/item/weapon/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
@@ -110,6 +85,12 @@
icon_state = "clownpack"
item_state = "clownpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
@@ -201,8 +182,26 @@
icon_state = "satchel-cap"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/satchel_flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
item_state = "satchel-norm"
level = 1
storage_slots = 6
max_combined_w_class = 18
/obj/item/weapon/storage/flatpack/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
icon_state = "[initial(icon_state)]2"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/flatpack/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)
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