Adds smugger packs to mining room, replaces booby-prize beer keg.

Adds to uplink_item.dm
Updated code, latest sprites.
This commit is contained in:
Cheridan
2014-09-27 19:59:25 -05:00
parent ce3dca998b
commit d98cf02a3f
4 changed files with 38 additions and 32 deletions
@@ -27,31 +27,6 @@
* Backpack Types
*/
/obj/item/weapon/storage/flatpack
name = "smuggler's flatpack"
desc = "A very slim-line backpack that can easily fit into tight spaces."
icon_state = "backpack"
item_state = "backpack"
level = 1
storage_slots = 6
max_combined_w_class = 18
/obj/item/weapon/storage/flatpack/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can pull, cover it, and drag around an invisible backpack.
icon_state = "term"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/flatpack/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)
/obj/item/weapon/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
@@ -110,6 +85,12 @@
icon_state = "clownpack"
item_state = "clownpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
@@ -201,8 +182,26 @@
icon_state = "satchel-cap"
item_state = "captainpack"
/obj/item/weapon/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "mimepack"
item_state = "mimepack"
/obj/item/weapon/storage/backpack/satchel_flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
item_state = "satchel-norm"
level = 1
storage_slots = 6
max_combined_w_class = 18
/obj/item/weapon/storage/flatpack/hide(var/intact)
if(intact)
invisibility = 101
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
icon_state = "[initial(icon_state)]2"
else
invisibility = initial(invisibility)
anchored = 0
icon_state = initial(icon_state)
/obj/item/weapon/storage/flatpack/New()
..()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/weapon/crowbar(src)