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Adds smugger packs to mining room, replaces booby-prize beer keg.
Adds to uplink_item.dm Updated code, latest sprites.
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@@ -27,31 +27,6 @@
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* Backpack Types
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*/
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/obj/item/weapon/storage/flatpack
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name = "smuggler's flatpack"
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desc = "A very slim-line backpack that can easily fit into tight spaces."
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icon_state = "backpack"
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item_state = "backpack"
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level = 1
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storage_slots = 6
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max_combined_w_class = 18
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/obj/item/weapon/storage/flatpack/hide(var/intact)
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if(intact)
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invisibility = 101
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anchored = 1 //otherwise you can pull, cover it, and drag around an invisible backpack.
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icon_state = "term"
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else
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invisibility = initial(invisibility)
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anchored = 0
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icon_state = initial(icon_state)
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/obj/item/weapon/storage/flatpack/New()
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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@@ -110,6 +85,12 @@
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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@@ -201,8 +182,26 @@
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icon_state = "satchel-cap"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/weapon/storage/backpack/satchel_flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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item_state = "satchel-norm"
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level = 1
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storage_slots = 6
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max_combined_w_class = 18
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/obj/item/weapon/storage/flatpack/hide(var/intact)
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if(intact)
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invisibility = 101
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anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
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icon_state = "[initial(icon_state)]2"
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else
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invisibility = initial(invisibility)
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anchored = 0
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icon_state = initial(icon_state)
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/obj/item/weapon/storage/flatpack/New()
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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