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updates engi and atmos from 25 to 30.
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@@ -82,7 +82,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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item_color = "engineering"
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/obj/item/clothing/suit/space/hardsuit/engine
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@@ -90,7 +90,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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@@ -105,7 +105,7 @@
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icon_state = "hardsuit0-atmospherics"
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item_state = "atmo_helm"
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item_color = "atmospherics"
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armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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@@ -114,7 +114,7 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding."
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icon_state = "hardsuit-atmospherics"
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item_state = "atmo_hardsuit"
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armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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