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Changes the laser projectile icon. Adds a new one when it hits a wall. (#23524)
* Changes the laser projectile icon. Adds a new one when it hits a wall. * Changes the duration to 10
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@@ -551,6 +551,10 @@
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icon_state = "impact_laser"
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duration = 4
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/obj/effect/overlay/temp/impact_effect/red_laser/wall
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icon_state = "impact_laser_wall"
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duration = 10
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/obj/effect/overlay/temp/impact_effect/blue_laser
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icon_state = "impact_laser_blue"
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duration = 4
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@@ -23,6 +23,8 @@
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.IgniteMob()
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else if(isturf(target))
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall
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/obj/item/projectile/beam/weak
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damage = 15
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