Fixes Mechs (and all the other vehicles, and all of Megafauna) being considered as "stealthy" for the FoV (#11979)

* Fixes vehicles being hidden by FOV

* Makes megafauna also not be susceptible to FOV,

* This is what happens when I forget to compile.

* And of course I also didn't put the Skyrat comment
This commit is contained in:
GoldenAlpharex
2022-03-10 09:51:09 -05:00
committed by GitHub
parent b65fabc1e2
commit db207a667f
2 changed files with 2 additions and 2 deletions
@@ -25,7 +25,7 @@
pull_force = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_HUGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
plane = GAME_PLANE_UPPER_FOV_HIDDEN
plane = GAME_PLANE_UPPER // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_UPPER_FOV_HIDDEN
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
/// Crusher loot dropped when the megafauna is killed with a crusher
+1 -1
View File
@@ -6,7 +6,7 @@
max_integrity = 300
armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, BIO = 0, FIRE = 60, ACID = 60)
layer = VEHICLE_LAYER
plane = GAME_PLANE_FOV_HIDDEN
plane = GAME_PLANE // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_FOV_HIDDEN
density = TRUE
anchored = FALSE
blocks_emissive = EMISSIVE_BLOCK_GENERIC