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Fixes Mechs (and all the other vehicles, and all of Megafauna) being considered as "stealthy" for the FoV (#11979)
* Fixes vehicles being hidden by FOV * Makes megafauna also not be susceptible to FOV, * This is what happens when I forget to compile. * And of course I also didn't put the Skyrat comment
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@@ -25,7 +25,7 @@
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pull_force = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_HUGE
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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plane = GAME_PLANE_UPPER // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_UPPER_FOV_HIDDEN
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1
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/// Crusher loot dropped when the megafauna is killed with a crusher
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@@ -6,7 +6,7 @@
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max_integrity = 300
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armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, BIO = 0, FIRE = 60, ACID = 60)
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layer = VEHICLE_LAYER
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plane = GAME_PLANE_FOV_HIDDEN
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plane = GAME_PLANE // SKYRAT EDIT - ORIGINAL: plane = GAME_PLANE_FOV_HIDDEN
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density = TRUE
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anchored = FALSE
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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