Bubberstation automatic changelog compile [ci skip]

This commit is contained in:
Bubberbot
2026-07-03 19:07:33 +00:00
parent a5b7bee688
commit dc095dddb6
3 changed files with 36 additions and 23 deletions
@@ -1,17 +0,0 @@
author: "ArrisFairburne"
delete-after: True
changes:
- rscadd: "Way, way too many blacksmith job features & smithing system changes to list. But here's the highlights:"
- balance: "Forged blacksmith weapons can now be used nonlethally via striking with pommels, spear shafts, etc. which knocks down victims and stamina damages them like a weaker baton."
- qol: "Blacksmith tongs now only pull one item at a time, if used on a stackable item."
- qol: "Blacksmiths can now auto-smith at an anvil by right clicking with a hammer."
- qol: "Blacksmithing tools now have more tooltips to tutorialize their usage."
- qol: "Blacksmithing crafting bench can now store item stacks, forging plates, and forging chains. Right-click to view what's in it."
- balance: "Removed multi-anvil smithing. Individual smithing pieces can now be made faster with the smithing chip and other means to compensate."
- rscadd: "Blacksmiths can now build a single action revolver if they are fully levelled."
- rscadd: "Blacksmiths can build a variety of new equipment at the crafting bench -- gun-charging holsters, knife belts, multiple types of scabbards, and even a new expanded-storage botany bag."
- rscadd: "Replaced the water barrel for smithing with a barrel of smithing oil; smithing oil is now used to grant the bonuses that was previously given by leaving the item unimbued. The new barrel can have its contents changed for reagent imbuing."
- rscadd: "A new reagent \"smithing oil\" which gives innate bonuses to any blacksmith equipment imbued using it."
- balance: "Material types now affect the quality of resulting items and how quickly they can be forged."
- balance: "The reagent smithing hammer now has increased toolspeed if forged well."
- balance: "Reagent imbuing's durability penalty has been altered; it reduces durability for each time an imbue effect procs, and then stops functioning for such when below a certain durability percentage."
@@ -1,6 +0,0 @@
author: "UvvU"
delete-after: True
changes:
- rscadd: "Added a HoS service weapon case, allowing them to select their weapon. Revolver sprite by Niim"
- rscdel: "Removed the wardens compact shotgun from their locker"
- balance: "made the wardens martial arts gloves make them unable to be shoved down or staggered"
@@ -19,6 +19,36 @@
nikothedude:
- code_imp: Lycan transformation sfx is now a variable on the brain
2026-07-03:
ArrisFairburne:
- rscadd: 'Way, way too many blacksmith job features & smithing system changes to
list. But here''s the highlights:'
- balance: Forged blacksmith weapons can now be used nonlethally via striking with
pommels, spear shafts, etc. which knocks down victims and stamina damages them
like a weaker baton.
- qol: Blacksmith tongs now only pull one item at a time, if used on a stackable
item.
- qol: Blacksmiths can now auto-smith at an anvil by right clicking with a hammer.
- qol: Blacksmithing tools now have more tooltips to tutorialize their usage.
- qol: Blacksmithing crafting bench can now store item stacks, forging plates, and
forging chains. Right-click to view what's in it.
- balance: Removed multi-anvil smithing. Individual smithing pieces can now be made
faster with the smithing chip and other means to compensate.
- rscadd: Blacksmiths can now build a single action revolver if they are fully levelled.
- rscadd: Blacksmiths can build a variety of new equipment at the crafting bench
-- gun-charging holsters, knife belts, multiple types of scabbards, and even
a new expanded-storage botany bag.
- rscadd: Replaced the water barrel for smithing with a barrel of smithing oil;
smithing oil is now used to grant the bonuses that was previously given by leaving
the item unimbued. The new barrel can have its contents changed for reagent
imbuing.
- rscadd: A new reagent "smithing oil" which gives innate bonuses to any blacksmith
equipment imbued using it.
- balance: Material types now affect the quality of resulting items and how quickly
they can be forged.
- balance: The reagent smithing hammer now has increased toolspeed if forged well.
- balance: Reagent imbuing's durability penalty has been altered; it reduces durability
for each time an imbue effect procs, and then stops functioning for such when
below a certain durability percentage.
LT3:
- map: Added a crate return to Void Raptor cargo
- map: QoL improvements to PubbyStation cargo area
@@ -26,3 +56,9 @@
- balance: reverts bluelens to TG base
TealSeer:
- bugfix: fixed modsuits hiding horns
UvvU:
- rscadd: Added a HoS service weapon case, allowing them to select their weapon.
Revolver sprite by Niim
- rscdel: Removed the wardens compact shotgun from their locker
- balance: made the wardens martial arts gloves make them unable to be shoved down
or staggered