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Bubberstation automatic changelog compile [ci skip]
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@@ -1,17 +0,0 @@
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author: "ArrisFairburne"
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delete-after: True
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changes:
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- rscadd: "Way, way too many blacksmith job features & smithing system changes to list. But here's the highlights:"
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- balance: "Forged blacksmith weapons can now be used nonlethally via striking with pommels, spear shafts, etc. which knocks down victims and stamina damages them like a weaker baton."
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- qol: "Blacksmith tongs now only pull one item at a time, if used on a stackable item."
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- qol: "Blacksmiths can now auto-smith at an anvil by right clicking with a hammer."
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- qol: "Blacksmithing tools now have more tooltips to tutorialize their usage."
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- qol: "Blacksmithing crafting bench can now store item stacks, forging plates, and forging chains. Right-click to view what's in it."
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- balance: "Removed multi-anvil smithing. Individual smithing pieces can now be made faster with the smithing chip and other means to compensate."
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- rscadd: "Blacksmiths can now build a single action revolver if they are fully levelled."
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- rscadd: "Blacksmiths can build a variety of new equipment at the crafting bench -- gun-charging holsters, knife belts, multiple types of scabbards, and even a new expanded-storage botany bag."
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- rscadd: "Replaced the water barrel for smithing with a barrel of smithing oil; smithing oil is now used to grant the bonuses that was previously given by leaving the item unimbued. The new barrel can have its contents changed for reagent imbuing."
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- rscadd: "A new reagent \"smithing oil\" which gives innate bonuses to any blacksmith equipment imbued using it."
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- balance: "Material types now affect the quality of resulting items and how quickly they can be forged."
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- balance: "The reagent smithing hammer now has increased toolspeed if forged well."
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- balance: "Reagent imbuing's durability penalty has been altered; it reduces durability for each time an imbue effect procs, and then stops functioning for such when below a certain durability percentage."
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@@ -1,6 +0,0 @@
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author: "UvvU"
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delete-after: True
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changes:
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- rscadd: "Added a HoS service weapon case, allowing them to select their weapon. Revolver sprite by Niim"
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- rscdel: "Removed the wardens compact shotgun from their locker"
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- balance: "made the wardens martial arts gloves make them unable to be shoved down or staggered"
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@@ -19,6 +19,36 @@
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nikothedude:
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- code_imp: Lycan transformation sfx is now a variable on the brain
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2026-07-03:
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ArrisFairburne:
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- rscadd: 'Way, way too many blacksmith job features & smithing system changes to
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list. But here''s the highlights:'
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- balance: Forged blacksmith weapons can now be used nonlethally via striking with
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pommels, spear shafts, etc. which knocks down victims and stamina damages them
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like a weaker baton.
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- qol: Blacksmith tongs now only pull one item at a time, if used on a stackable
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item.
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- qol: Blacksmiths can now auto-smith at an anvil by right clicking with a hammer.
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- qol: Blacksmithing tools now have more tooltips to tutorialize their usage.
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- qol: Blacksmithing crafting bench can now store item stacks, forging plates, and
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forging chains. Right-click to view what's in it.
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- balance: Removed multi-anvil smithing. Individual smithing pieces can now be made
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faster with the smithing chip and other means to compensate.
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- rscadd: Blacksmiths can now build a single action revolver if they are fully levelled.
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- rscadd: Blacksmiths can build a variety of new equipment at the crafting bench
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-- gun-charging holsters, knife belts, multiple types of scabbards, and even
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a new expanded-storage botany bag.
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- rscadd: Replaced the water barrel for smithing with a barrel of smithing oil;
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smithing oil is now used to grant the bonuses that was previously given by leaving
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the item unimbued. The new barrel can have its contents changed for reagent
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imbuing.
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- rscadd: A new reagent "smithing oil" which gives innate bonuses to any blacksmith
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equipment imbued using it.
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- balance: Material types now affect the quality of resulting items and how quickly
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they can be forged.
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- balance: The reagent smithing hammer now has increased toolspeed if forged well.
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- balance: Reagent imbuing's durability penalty has been altered; it reduces durability
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for each time an imbue effect procs, and then stops functioning for such when
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below a certain durability percentage.
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LT3:
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- map: Added a crate return to Void Raptor cargo
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- map: QoL improvements to PubbyStation cargo area
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@@ -26,3 +56,9 @@
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- balance: reverts bluelens to TG base
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TealSeer:
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- bugfix: fixed modsuits hiding horns
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UvvU:
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- rscadd: Added a HoS service weapon case, allowing them to select their weapon.
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Revolver sprite by Niim
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- rscdel: Removed the wardens compact shotgun from their locker
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- balance: made the wardens martial arts gloves make them unable to be shoved down
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or staggered
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