Merge pull request #16075 from KorPhaeron/nuke_ops

Fixes nuke ops spawning as plasmamen and exploding
This commit is contained in:
Joan Lung
2016-03-17 17:52:42 -04:00
+2 -4
View File
@@ -43,10 +43,6 @@
synd_mind.assigned_role = "Syndicate"
synd_mind.special_role = "Syndicate"//So they actually have a special role/N
log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative")
if(ishuman(synd_mind.current))//don't want operatives burning to death instantly.
var/mob/living/carbon/human/human = synd_mind.current
if(human.dna && human.dna.species.dangerous_existence)
human.set_species(/datum/species/human)
return 1
@@ -162,6 +158,8 @@
return
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
if(telecrystals)
synd_mob.equipOutfit(/datum/outfit/syndicate)
else