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Merge pull request #16075 from KorPhaeron/nuke_ops
Fixes nuke ops spawning as plasmamen and exploding
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@@ -43,10 +43,6 @@
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synd_mind.assigned_role = "Syndicate"
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synd_mind.special_role = "Syndicate"//So they actually have a special role/N
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log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative")
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if(ishuman(synd_mind.current))//don't want operatives burning to death instantly.
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var/mob/living/carbon/human/human = synd_mind.current
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if(human.dna && human.dna.species.dangerous_existence)
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human.set_species(/datum/species/human)
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return 1
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@@ -162,6 +158,8 @@
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return
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/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
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synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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if(telecrystals)
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synd_mob.equipOutfit(/datum/outfit/syndicate)
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else
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