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More holy weapons
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@@ -118,6 +118,33 @@
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desc = "The blade glows with the power of faith. Or possibly a battery."
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slot_flags = SLOT_BELT
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/obj/item/weapon/nullrod/claymore/katana
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name = "hanzo steel"
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desc = "Capable of cutting clean through a holy claymore."
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icon_state = "katana"
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item_state = "katana"
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/weapon/nullrod/claymore/saber
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name = "light energy sword"
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hitsound = 'sound/weapons/blade1.ogg'
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icon_state = "swordblue"
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item_state = "swordblue"
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desc = "If you strike me down, I shall adminhelp more obnoxiously than you can possibly imagine."
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slot_flags = SLOT_BELT
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/obj/item/weapon/nullrod/claymore/saber/red
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name = "dark energy sword"
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icon_state = "swordred"
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item_state = "swordred"
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desc = "Woefully ineffective when used on steep terrain."
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/obj/item/weapon/nullrod/claymore/saber/red/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(prob(20))
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var/phrase = pick("No...no no, YOU will die!!!", "YEAAAAAAAARGH!!!", "I'm too weak, please, don't kill me!!!", "It's treason, then!")
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owner.say("[phrase]")
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..()
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/obj/item/weapon/nullrod/sord
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name = "\improper UNREAL SORD"
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desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
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@@ -227,4 +254,18 @@
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return
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user << "You are blessed by Carp-Sie. Wild space carp will no longer attack you."
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user.faction |= "carp"
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used_blessing = TRUE
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used_blessing = TRUE
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/obj/item/weapon/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking
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name = "monk's staff"
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desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown."
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w_class = 4
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force = 15
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block_chance = 40 //Doesn't fit on your back, so a bit better at blocking
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slot_flags = SLOT_BACK
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sharpness = IS_BLUNT
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hitsound = "swing_hit"
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attack_verb = list("smashed", "slammed", "whacked", "thwacked")
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icon = 'icons/obj/weapons.dmi'
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icon_state = "bostaff0"
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