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Chem Master 3000 depowered sprites pathing (#69434)
* they want to see broken icons * they wanna see the depowered sprites instead... * kill unused broken chem master icons * we're getting smarter as we go boys * Update chem_master.dm
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@@ -111,7 +111,7 @@
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bottle = null
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/obj/machinery/chem_master/update_icon_state()
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icon_state = "[base_icon_state][beaker ? 1 : 0]"
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icon_state = "[base_icon_state][beaker ? 1 : 0][(machine_stat & BROKEN) ? "_b" : (powered() ? null : "_nopower")]"
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return ..()
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/obj/machinery/chem_master/update_overlays()
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