Removes metalgen from randomspawns (#76538)

Metalgen can't spawn in strange seeds, maintpills, random geysers, egg
gland etc anymore

Metalgen is an extremely strong chem, intentionally gated behind both a
a rare geyser chem and a randomized recipe. A botanist being able to
mass-produce it randomly roundstart throws off the entire balance
systems and takes away from the novelty of metalgen synthesis

The randomized recipe system is meant to reward players for putting in
extraordinary effort to get an extraordinary reagent. Secret sauce (the
only other secret chem) can also not be randomly generated for this
reason, I made an oversight by not doing the same for metalgen.
This commit is contained in:
Time-Green
2023-07-11 00:34:31 +02:00
committed by GitHub
parent a724bf0626
commit ed94de4ddf

View File

@@ -2561,7 +2561,7 @@
description = "A purple metal morphic liquid, said to impose it's metallic properties on whatever it touches."
color = "#b000aa"
taste_mult = 0 // oderless and tasteless
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED|REAGENT_NO_RANDOM_RECIPE
chemical_flags = REAGENT_NO_RANDOM_RECIPE
/// The material flags used to apply the transmuted materials
var/applied_material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR
/// The amount of materials to apply to the transmuted objects if they don't contain materials