Increase delay on Icewhelp's regular attack (#91041)

## About The Pull Request
Increases `fire_delay` to 0.85 deciseconds (up from 0.75). Increases
`forecast_delay` to 0.6 seconds. (up from 0.5)

## Why It's Good For The Game
Ice whelps are currently awful to fight (Especially with crusher or in
groups and good fucking luck if you're trying to do both). Since their
breath attack will curve to hit its target, even if you react it'll
still be able to hit you if you're too close to it. The delay right now
is frankly way too short. If you shoot them with your PKA/PKC you might
not even notice the shaking/arrow until you're on fire. You have half a
second to notice & properly move from the attack since the fire delay
frankly might as well not exist with how fast it travels. This ONLY
affects the line attack since the AOE fire is actually reactable.
## Changelog
🆑
balance: Ice whelps' fire breath attack has slightly more delay. (0.5 ->
0.6 second startup, 0.75 -> 0.85 decisecond for the speed the fire moves
per tile.)
/🆑
This commit is contained in:
Goat
2025-05-08 02:04:24 -06:00
committed by GitHub
parent 1879a00b1b
commit edddfed87e
@@ -7,9 +7,9 @@
cooldown_time = 6 SECONDS
fire_range = 7
fire_damage = 10
fire_delay = 0.75 DECISECONDS
fire_delay = 0.85 DECISECONDS
/// Time to warn people about what we are doing
var/forecast_delay = 0.5 SECONDS
var/forecast_delay = 0.6 SECONDS
/// What turf are we aiming at?
var/turf/target_turf
/// Overlay we show when we're about to fire