prevents negative damage by deleting the projectile/bullets.dm after a threshold.

This commit is contained in:
Akke
2017-03-03 00:29:06 +00:00
parent 2f33b2ee48
commit ee5af60d92
@@ -38,6 +38,8 @@
/obj/item/projectile/bullet/pellet/Range()
..()
damage += -0.75
if(damage < 0)
qdel(src)
/obj/item/projectile/bullet/pellet/weak
damage = 6