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Fixes ungenerated turf on Clockwork's ruin (#70693)
The area used in the clockwork ruin didn't have cave generation on it, so I swapped it for the /unexplored subtype of it, which does. No more ungenerated turfs! Hopefully.
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@@ -34,7 +34,7 @@
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/area/icemoon/surface)
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"B" = (
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/turf/open/genturf,
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/area/lavaland/surface/outdoors)
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/area/lavaland/surface/outdoors/unexplored)
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"C" = (
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/obj/structure/fluff/clockwork/blind_eye,
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/turf/open/floor/bronze,
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