Fixes ungenerated turf on Clockwork's ruin (#70693)

The area used in the clockwork ruin didn't have cave generation on it, so I swapped it for the /unexplored subtype of it, which does. No more ungenerated turfs! Hopefully.
This commit is contained in:
John Willard
2022-10-21 18:10:32 -04:00
committed by GitHub
parent 59aca45480
commit ee77e17fff
@@ -34,7 +34,7 @@
/area/icemoon/surface)
"B" = (
/turf/open/genturf,
/area/lavaland/surface/outdoors)
/area/lavaland/surface/outdoors/unexplored)
"C" = (
/obj/structure/fluff/clockwork/blind_eye,
/turf/open/floor/bronze,