Imagine getting stabbed in the eyes. How fucking shitty would that feel?

This commit is contained in:
Jim Boonie
2015-07-07 17:48:08 +12:00
parent ecfe36f440
commit f021817b8c
+6 -6
View File
@@ -393,19 +393,19 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
M.take_organ_damage(7)
M.eye_blurry += rand(2,3) //adds 2 or 3 blurriness with each eyestab
M.eye_stat += rand(1,2) //5 or 10 eyestabs are necessary to become nearsighted
M.eye_stat += rand(1,2) //between 10 or 5 eyestabs are necessary to become nearsighted
if (M.eye_stat >= 10)
M.eye_blurry += 5+(0.1*M.eye_blurry) //if nearsighted, each stab adds extra blurriness based on current blurriness
M.eye_blurry += 5+(0.1*M.eye_blurry)//once nearsighted, each stab adds more blurriness based on current blurriness
if(M.disabilities != NEARSIGHT)
M.disabilities |= NEARSIGHT
M << "<span class='danger'>Your vision is a mess!</span>"//warns the victim they've become nearsighted
if(prob(25))//25% chance of being stunned and an extra 5 blur added to vision
if(!(M.stat)) //we don't paralyse or weaken if already stunned to discourage chainstunning
M << "<span class='danger'>Your eyes start to bleed profusely!</span>"//hints the victim has become nearsighted
if(prob(25))//25% chance of being stunned with an extra 5 blur added to vision
if(!(M.stat)) //we don't stun if already stunned to discourage chainstunning
M.Paralyse(1)
M.Weaken(2)
M << "<span class='danger'>You collapse in pain!</span>"
M.eye_blurry += 5
if (prob(M.eye_stat - 10 + 1)) //chance to go blind. after 6 stabs while nearsighted, there's a 10% chance to go blind that keeps increasing with each stab
if (prob(M.eye_stat - 5 + 1)) //For a 10% chance to go blind, maximum 14 stabs, minimum 7. Increases with each stab.
if(M.stat != 2)
M << "<span class='danger'>You go blind!</span>"
M.disabilities |= BLIND